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#21 (permalink) |
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Senior Member
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Yeah. It is the problem with matching low and hi-poly. I need to match them properly. Will be doing it tonight. Also there is a bit of pinching at the rear exhaust tip. I haven't touched the normal map yet. Lot of work to be done....finding it tight squeeze between schedules....but i will finish it....!!!!
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Texture Artist - Ubisoft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle Last edited by sgv3dmax; 03-12-2009 at 10:41 AM. |
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#22 (permalink) |
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Senior Member
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Finished UV-ing and managed to bake occlusion. Used Xoliul's 3DS Max Viewport Shader and here is a quick WIP.
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Texture Artist - Ubisoft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#24 (permalink) |
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Senior Member
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Thank you urgaffel. Here is the UV screenshot. Any C&C welcome before I start texturing.
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Texture Artist - Ubisoft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#25 (permalink) |
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Administrator
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If you can get away with it, straighten up the uvs as much as you can. You have a lot of straight strips above and to the left of the turbine blades, depending on the model you might get cleaner results if you straighten them. Easier to draw straight lines, for example seams etc. That's just a minor thing though, it's looking good to me. One thing though, usually you want to leave a gap of a few pixels between eaach uv island unless they are very similar since at lower resolutions you can get texture bleeding but it might not be that important in this case.
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#26 (permalink) |
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Senior Member
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I am starting texturing because of lack of time. Will take the spacing into consideration in my next project. Thanks for the C&C. Another update.
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Texture Artist - Ubisoft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle Last edited by sgv3dmax; 05-12-2009 at 02:48 AM. |
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#28 (permalink) |
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Senior Member
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Hi Urgaffel, I slept at 4 AM last night and got up at 7 and still working....Of course! I will finish.
The deadline is -5 GMT in Canada, right? That means Sunday 7 PM here, right? Just making sure
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Texture Artist - Ubisoft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle Last edited by sgv3dmax; 05-12-2009 at 07:41 AM. |
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#30 (permalink) |
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Senior Member
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another update
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Texture Artist - Ubisoft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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