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Old 01-12-2009, 06:02 PM   #51 (permalink)
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Originally Posted by nassepossu View Post
As the result has to be a picture from viewport am I allowed to use game engine mode on Blender?
I'm using blender, just turn on GLSL materials, then it is in real time
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Old 01-12-2009, 11:38 PM   #52 (permalink)
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Deadline: 6th December - which time zone is it? I am in Canada.
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Old 01-12-2009, 11:43 PM   #53 (permalink)
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Originally Posted by sgv3dmax View Post
Deadline: 6th December - which time zone is it? I am in Canada.

The deadline is in UTC - ie GMT.

GMT: Greenwich Mean Time - World Time / Time in every Time Zone
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Old 02-12-2009, 03:32 PM   #54 (permalink)
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I am looking for more info/tips/tutorials on going about getting a realtime look in the Maya viewport. Can anyone point me in the right direction?

guessing things like shaders to use, where to get em, how to use em, etc.

Worst case, I will try to pop it into UT3.
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Old 02-12-2009, 05:45 PM   #55 (permalink)
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Originally Posted by PermaGrin View Post
I am looking for more info/tips/tutorials on going about getting a realtime look in the Maya viewport. Can anyone point me in the right direction?

guessing things like shaders to use, where to get em, how to use em, etc.

Worst case, I will try to pop it into UT3.
- Apply a blinn material to your mesh.

- On the blinn add the diffuse map to the color, normal map to the bump (make sure you change it to tangent space) and the spec map to the specular colour.

- In the persp window goto the viewport 'Render' tab and turn on 'Hardware Rendering'

OR

Try this Maya CGFX shader which is pretty cool.

Although I would recommend marmoset & udk.
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Old 03-12-2009, 07:39 PM   #56 (permalink)
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Originally Posted by Dengan View Post
if you don't produce a high poly model to suppliment the lowpoly and make normal map, are you screwed then? Feels like I want to join but I don't master the next gen process yet
I didnt know anything about the process and this competition really helped me push myself and understand alot more then previously did. This is my first competition but I will definitely be doing more as it was a great learning tool
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Old 04-12-2009, 08:18 AM   #57 (permalink)
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Originally Posted by khendar View Post
Please forgive my insistance, but does it mean we have the whole 6th december day to post our submission ?

edit : Ok, i've not seen the bright red 23h59.

Last edited by Leyto; 04-12-2009 at 03:26 PM.
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Old 07-12-2009, 12:28 AM   #58 (permalink)
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Well the deadline is up and we've got some amazing looking entries. Congrats to everyone who participated even if you didn't manage to get yours up in time for the deadline. Feel free to continue working on your pieces and updating your WIP threads.

In case you guys haven't spotted it yet, the Voting Thread is live. Voting will run for one week and the winner will be announced on Sunday the 13th of December.

Awesome work guys.
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Old 05-02-2010, 08:42 AM   #59 (permalink)
igi
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hey everyone i think its time for a new GAMC...we neeed them...
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Old 05-02-2010, 08:55 AM   #60 (permalink)
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hey everyone i think its time for a new GAMC...we neeed them...
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