|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#42 (permalink) |
|
Administrator
![]() 693
- 433
|
I was thinking about this earlier and I think for this time around you can use any type of cubemap/spheremap you like. It's not something that'd be part of the budget for a prop in a game, usually you have a couple of cubemaps that you use on everything that needs a cubemap. And metals definitely need a cubemap
![]() |
|
|
| The Following User Says Thank You to urgaffel For This Useful Post: |
|
|
#45 (permalink) |
|
New Member
![]() 25
- 19
|
Just a little confused, I was re-reading the specs, and it says we must follow the specs, the specs say we need a Diffuse, Spec, Normal, etc. do we need them all? I'm a little confused, or is it that is what your allow maximum?
|
|
|
| The Following User Says Thank You to Defaultsound For This Useful Post: |
|
|
#47 (permalink) | |
|
New Member
![]() 17
- 10
|
One question regarding this:
Quote:
Cheers and good luck everyone.
__________________
My website / Portfolio |
|
|
|
| The Following User Says Thank You to David-J For This Useful Post: |
|
|
#48 (permalink) |
|
Administrator
![]() 693
- 433
|
It's a bit of a tricky one. While it's important to stick with a concept, we are allowing some artistic license so I would like to think that the submissions that use that artistic license in the best way will be the ones that are rewarded in the polls. If you veer away from the concept too far it will have to be counted against it but at the same time, if what has been done is totally awesome then it's hard to fault it. And it's the same in the games industry, you can improve on concepts. Altough if you had an idea that would alter the concept you'd bring it up with your lead before modeling anything
![]() |
|
|
| The Following User Says Thank You to urgaffel For This Useful Post: |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |