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Old 23-11-2009, 11:21 AM   #31 (permalink)
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I'm almost sure it's just one 1024² for each channel (this is intended for realtime).
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Old 23-11-2009, 11:51 AM   #32 (permalink)
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I'm going to give this one a shot. Doubt I will actually make the deadline though :P Quite a challenging piece for me :P
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Old 23-11-2009, 05:49 PM   #33 (permalink)
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Can anyone point me to a decent high res -> normal map/low res tutorial? Using maya preferably

I'm sure one has been linked on this site before, but my internet is too slow at the moment for serious browsing.

Cheers!
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Old 23-11-2009, 06:11 PM   #34 (permalink)
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Gonna try for this one myself as well.
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Old 23-11-2009, 07:10 PM   #35 (permalink)
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Quote:
Originally Posted by bask_jr View Post
The hole prop must be textured using 1 diffuse,bump and so on at 1024x1024 or I can use multiple 1024x1024 textures in a subobject material? Thanks in advance
You can use several subobject materials but you can only use one texture of each type. So for example, the same 1024x1024 diffuse texture for all your submaterials.
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Old 23-11-2009, 08:37 PM   #36 (permalink)
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In the final submission how many screenshots do we have to submit and from what angles?
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Old 24-11-2009, 05:18 AM   #37 (permalink)
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Quote:
Originally Posted by rules
  • Your submission must be displayed in realtime. You're free to use all the technology available to you, as long as it's realtime.
  • Your entry must follow the specs given at the start of the competition. If you fail to meet those specifications your entry will be disqualified.
  • Your submission post must have a clear wireframe of your model and the texture sheets at full resolution included.
And of course a beautyshot of the finished model. So wires, beautyshot and textures.

Pick a nice angle :P
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Old 24-11-2009, 05:05 PM   #38 (permalink)
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guess i can give it a shot hopefully ill have time...
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Old 25-11-2009, 07:38 AM   #39 (permalink)
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Ok stupid question (Maybe) But be an idiot forever without asking rather than be one for 5 seconds.

Can we damage our model(Make it look old) in other words can we add some artistic licensing, but still follow the lines of the concept

Just wondering
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Old 25-11-2009, 03:22 PM   #40 (permalink)
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Do cubemaps count as a separate texture pass?
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