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#11 (permalink) |
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Game Art Student
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Yea I get that, but shouldnt there also be these restrictions/guidelines for both style and texturing/coloring ect... My point being that the only place there is resctriction is in the geometry department, instead of just saying the overall theme is "shoes" or whatever and give some inspirational pointers.
Not that I want to change it now, I just thought it was a valid topic for discussion for future competitions.
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"Without geometry, life is pointless." |
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#13 (permalink) | |
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New Member
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Quote:
Right? ![]()
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#14 (permalink) | |
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Senior Member
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Quote:
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3D Artist - GANZ - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#15 (permalink) |
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Senior Member
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In the submission guidelines it is mentioned like this:
1 x Screengrab 1 x Link to wireframe 1 x Link to full size maps, merged into one image. "1 x..." means 'one image' or '1 or more'?
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3D Artist - GANZ - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#17 (permalink) |
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Industry Artist
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If we store various masks into one texture RGB and have the shader access those (counts as one texture lookup, as you're sampling the same pixel), can we do that, and have that count as one texture?
Secondly, 1024 diffuse, does that mean that it all has to be mapped to one 1k texture or does that mean the diffuse textures combined must equal 1k or less? Thanks for your time. ![]() |
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#20 (permalink) |
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Senior Member
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It's a static mesh. The final product is to be shown in a screenshot. Though you could animate it after the competition is over if you want to.
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