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Old 05-25-2007, 08:14 AM   #1 (permalink)
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competition #9 - Ironhawk



Shock absorbing walkway.
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Old 05-25-2007, 08:42 AM   #2 (permalink)
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Looks interesting, waiting for the texture =) !
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Old 05-25-2007, 04:46 PM   #3 (permalink)
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Thanks Lars.

Changing up the shocks. To weak looking. Few more tweaks and the breaker to do yet along with ceiling and walls.
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Old 05-25-2007, 05:53 PM   #4 (permalink)
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Looks intrestin indeed
But are you sure the normal tiles properly? It looks like the black hole in the bottom is too big and will leave a cut in the top plate or what to call it ^^
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Old 05-26-2007, 02:55 PM   #5 (permalink)
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changed the shocks to a something beefier. going to add springs yet along with some some hinges for the access panels. exposed areas will be covered by a cage to show the shocks.
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Old 05-30-2007, 12:10 AM   #6 (permalink)
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not going to make it but here is the model so far.

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Old 05-30-2007, 07:55 AM   #7 (permalink)
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looks better in my opinion, still waiting for the texture
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Old 05-30-2007, 11:31 AM   #8 (permalink)
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It does indeed look good, and sorry for repeating myself, but that still doesn't tile properly mate. The black hole in the bottom and in the corners of the upper plate will leave visable seams.
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Old 05-30-2007, 11:45 AM   #9 (permalink)
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Thanks for the heads up Zeinthar.

Vertical offset didn't reveal any seams on the center last night when I checked but I was wicked tired. This is just a quick silo viewport grab without any cleaning. 3 quick crops and a resize is all i did after print screen.

The corner cuts on those panels tile weird for sure. Noticed that when playing with the offset filter. Going to make some more changes and get it dialed in even more yet.

With the deadline increase I will be able to push this even further. Going to remodel those new side panels. Same shape mostly but better sub d technique. Figured out how to get the corners really tight now with out poles and the same reveal on the bevel.
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Old 05-30-2007, 12:23 PM   #10 (permalink)
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looks good mate. If you want to push normal map detail even further i suggest some bigger bevels.
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