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Old 06-01-2007, 12:49 PM   #11 (permalink)
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Agreed about the panel edges though I want to keep the edges really tight. I love the edges and am getting the look I want out of the corner in the high poly but I don't know how its going to translate to the normal map. Going to do some further experiments and render some normal maps with some test cubes to see what results I get for corners.

Did some experiments last night with edge creasing. I did slight bevel then prep for sub d refine once and then uncrease and sub d again. Was getting some really nice and tight smooth bevels last night in testing.
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Old 06-03-2007, 01:58 AM   #12 (permalink)
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update.
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Old 06-03-2007, 02:32 PM   #13 (permalink)
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Now that looks great, Comeon, hurry this one up, you have some great potential to win, keep it up.
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Old 06-06-2007, 08:22 AM   #14 (permalink)
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Thanks for the encouragement Copticmike! Not going to make it though. Got the normal maps for the floor tile done and here is my wall tile so far.

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Old 06-06-2007, 08:24 AM   #15 (permalink)
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it's sweet. Good stuff!
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Old 06-19-2007, 09:09 AM   #16 (permalink)
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Lacks consistency but I learned quite a bit working on these. I'd like to redo the whole thing from the start tbh. Some other time though.
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