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Old 05-19-2007, 01:05 PM   #1 (permalink)
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Competition #9 - e-freak

I think my idea is quite unique and bullshit hard at the same time:

Skin
-Belly Button
Hair
-Mouth (Think of a Metalhead having all his hair hanging down his face)
Surprise
-Surprise

I wonder if we are allowed/supposed to add Blendtextures (Alphas) so e.g. if working with the textures in hammer on a displacement, the alpha blender knows where to blend and where not. Second: Parallax Occlusion Mapping Allowed?

In the attachement: Downscaled, first WIP-Go on the Skin.
Attached Images
File Type: jpg skin.jpg (278.8 KB, 63 views)
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Old 05-19-2007, 01:48 PM   #2 (permalink)
loves polygons
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Interesting idea. I'm looking forward to seeing where this is going.
Since it's just one texture and one breaker for it I don't see where you could use the blend texture. You need to blend something with something else... and you can't blend the texture with the breaker because in this case you get just one texture.
Parallax Occlusion Mapping... I see you want to push this to the limit I can't answer this though... Better wait for Doylle to clear things out
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Old 05-19-2007, 02:36 PM   #3 (permalink)
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Nah the Blendtexture is an additional Alphachannel in the Hairtexture which defines the edges of the Hair, no extra texture.
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