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Old 05-17-2007, 02:03 PM   #1 (permalink)
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competition #9 cnflkt

Hey, sorry i took a while to post, procrastination is a bitch ;>

anyway here are some badly drawn sketches.

going for a rocky/industrial look. Think cave/mine supports and rocks.



A quick test :>


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Old 05-17-2007, 03:31 PM   #2 (permalink)
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Ah good idea, at first I was like...wa? Then I saw the test, and it all came together and I realized the idea could go somewhere!

The only thing I can crit with the work wip still is, I don't think the rocks would be coming around over the supports. The left top side of the braces look like they are buried under sand, I would try to make it a little more like the top right side where it feels like it is embedded in the rocks. It's still early so you might of already noticed this, just figured I say it anyway.

Good luck man
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Old 05-17-2007, 04:03 PM   #3 (permalink)
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cheers for the comments matey!

yeah tried to get and embedded feel going, just playing with it at the moment, seeing what works
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Old 05-23-2007, 11:42 AM   #4 (permalink)
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Ok normal map models done :>

texture 1


"breaker"



texture 2


"breaker"



texture 3


"breaker"

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Old 05-23-2007, 07:41 PM   #5 (permalink)
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i love your theme but i think your highpoly really needs more work. start off be chamfering all those edges. Thats a real must-have

so instead of this:
|_

go this
|
\_

Also, why are those rocks blobbing out like gelatine? doesnt make sense to me.
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Old 05-24-2007, 02:54 AM   #6 (permalink)
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I agree the rocks here are sort of oozing out of the metal frame.

Imagine that the rock has been carved away and afterwards the metal supports have been put in place to give strutural support to the tunnel. That way there's only a couple of tiny rock outcrops peeking into the metal support and the rest is concave behind it.
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Old 05-24-2007, 07:52 AM   #7 (permalink)
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the look i was going for _was_ that of rocks bulging out of the structural supports surrounding it.
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Old 05-24-2007, 08:07 AM   #8 (permalink)
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Oh, heh.

I dunno, it just doesn't seem like natural behaviour for rocks. It also somehow gives the impression that the metalwork is actually burried in the rock face rather than being put there to give it support.
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Old 05-24-2007, 02:11 PM   #9 (permalink)
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Well, aye, It's not our choice ofc, but I have to agree with Talon though, I think that it'll probobly look better if you flattened it a little
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Old 05-24-2007, 10:09 PM   #10 (permalink)
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yeah, i agree that the extrusion of rocks through the profile of the structures is indeed some what inviable... was my first concern regard doing structure with a layer of rock, but i thought id see how it turned out.

My main focus was to try and stay away from the placing a flat/concave rock layer behind structures since the lack of shadows (from the structures in front of the rocks on to the rocks) within the texture is obviously apparent furthermore to some extent bland...

ATM both approaches aren't the best imo...

having a rock layer bulging out of the structure which to some extent is as incorrect as with the lack of shadows on a flat layer behind the structures (at least for normal maps alone). - the question is i suppose, which is more believable at a glance?

Going to try some stuffs with concave the rocks behind the structures, alas see which is the best. won't affect work flow much, since i render 2 normal maps one for structures and rocks, to aid composition in PS.

just my observations on "layered"/ faked depth textures.
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