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#3 (permalink) |
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Senior Artist
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Yeah the lower parts the your high-res model arent really going to translate to the normal map that well...at least thats what I've noticed for me. The edges are more defined if they are not at a perfect 90 degree angle. You would probably get a better result on the normal map if you pull the tops of those bottom lips down.
Either way nice start Do you have any concepts or anything, I'm interested to see where you're headed.
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#4 (permalink) | |
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Pixel. Vertex+
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