Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #9
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 05-15-2007, 07:03 AM   #1 (permalink)
Industry Artist
LOOM's Avatar
1st Place 3rd Place 
LOOM's User Activity: 0/10
39 - 3
Competition #9 - LOOM


1st normal and ambient occlusion textures.

i tryed tilting the shapes on the edges to give a little more depth at one angle. it looks alright in max atm. Will post updates 2moro.
__________________

www.off-limits.be
LOOM is offline  
Old 05-15-2007, 07:23 AM   #2 (permalink)
Senior Artist
1st Place 1st Place 
StefanH's User Activity: 0/10
215 - 20
looking nice there. I'm looking forward to see your diffuse.
StefanH is offline  
Old 05-15-2007, 08:34 AM   #3 (permalink)
Industry Artist
WesleyTack's Avatar
Silver Star 
WesleyTack's User Activity: 2/10
400 - 27
ahhh, what joy this brings to see the Ryanator at large again!
looking great dude, only thing I find weird is that the center circle looks facing head on, and the four smaller ones in the corners are facing up?
WesleyTack is offline  
Old 05-15-2007, 06:06 PM   #4 (permalink)
Industry Artist
LOOM's Avatar
1st Place 3rd Place 
LOOM's User Activity: 0/10
39 - 3
yeh, im not sure- just trying out a few things
I started a bit on the diffuse last night, will post a max dx9shot when i get home from work.
(i also found that i hadnt placed the middle round contraption directly in the centre...woops... but ah well)


/Edit


Home from Work now, heres a shot of wat ive got so far. Diffuse has a long way to go yet! (specular is also a quick temp)
__________________

www.off-limits.be

Last edited by LOOM; 05-16-2007 at 04:26 AM. Reason: updated render
LOOM is offline  
Old 05-16-2007, 05:20 AM   #5 (permalink)
Industry Artist
WesleyTack's Avatar
Silver Star 
WesleyTack's User Activity: 2/10
400 - 27
don't edit you scum, post a new post.. thats awesome !
WesleyTack is offline  
Old 05-16-2007, 05:34 AM   #6 (permalink)
Game-Artist.net Staff
benclark's Avatar
Winner of Speed Modeling Winner of Speed Modeling Golden Star Winner of Speed Modeling 
benclark's User Activity: 5/10
2,008 - 288
woah very nice

I think you could get more life ni your metal, it looks very matte and plasticy just now

how did you do the occlusion texture? thats sweet
__________________
www.benjaminclark.net
benclark is offline  
Old 05-16-2007, 07:32 AM   #7 (permalink)
Industry Artist
LOOM's Avatar
1st Place 3rd Place 
LOOM's User Activity: 0/10
39 - 3
in render to texture, select render a "lightingmap". remember to have lighttracer activated and a skylight in the scene while rendering.
__________________

www.off-limits.be
LOOM is offline  
Old 05-17-2007, 03:26 PM   #8 (permalink)
Senior Artist
retardedmonkey's Avatar
Golden Star 
retardedmonkey's User Activity: 8/10
949 - 136
Very very nice work! I'll definitely be following this one
__________________
Portfolio
retardedmonkey is offline  
Old 05-23-2007, 07:45 PM   #9 (permalink)
Senior Artist
1st Place 1st Place 
StefanH's User Activity: 0/10
215 - 20
nice normal map. your highpoly translated really well
StefanH is offline  
Old 06-03-2007, 11:14 AM   #10 (permalink)
Freelancer
chris89's Avatar
Winner of Speed Modeling Winner of Speed Modeling 3rd Place 
chris89's User Activity: 2/10
865 - 68
*nevermind, my mistake
__________________
Quote:
Originally Posted by Armanguy View Post
ben, is it wierd that i want to make love to your model?

Last edited by chris89; 06-06-2007 at 09:09 AM.
chris89 is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 04:35 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net