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Old 15-05-2007, 01:41 AM   #11 (permalink)
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the second tile

here we go

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Old 15-05-2007, 08:14 AM   #12 (permalink)
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nice going there man

i think you could incorporate some smaller details on both of your textures.
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Old 15-05-2007, 11:07 PM   #13 (permalink)
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Old 16-05-2007, 07:11 AM   #14 (permalink)
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Dude that last shot looks sweet. Definately has a nice rustic restauranty feel to it. The details / imperfections have really made it pop.
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Old 16-05-2007, 07:40 AM   #15 (permalink)
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The mirroring of the concrete (I assume it's concrete anyway) detail is rather obvious. You're better off creating a seamless transition with the rubber stamp tool in photoshop.
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Old 16-05-2007, 08:06 AM   #16 (permalink)
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all three

Last edited by snake85027; 16-05-2007 at 08:11 AM.
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Old 18-05-2007, 06:40 AM   #17 (permalink)
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it looks great but a little edgy
cant you smooth those decorations a bit?
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Old 23-05-2007, 08:35 PM   #18 (permalink)
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the patterns are nice but its all grey grey grey.. I think you should get at least tiny bits of color going on through some slight dirt and grime.
Another suggestion of me would be to paint in some soft shadows in the diffuse to add more depth.
You could also crack out some parts here and there in the pattern to add some life. It seems to be a rather cavernous/porous material. You can either edit the normal map directly in photoshop for this or cut out in your highpoly.
Some wooden trims could work too. Wouldnt be that unusual with this kind of decoration.

Keep it on
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Old 24-05-2007, 03:49 AM   #19 (permalink)
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Nice ideas, dude. The normals have come out nicely, although that circle in the centre of the leftmost tile is looking pretty odd. You might want to try bumping up the subdivisions and rendering it out again.

Looknig forward to seeing the diffuse to go with
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Old 24-05-2007, 06:46 AM   #20 (permalink)
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thanks for the comments, i stayed away from cracks because i didnt want it to seem to tile able.


Last edited by snake85027; 24-05-2007 at 06:49 AM.
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