|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#15 (permalink) |
|
Artist
|
The mirroring of the concrete (I assume it's concrete anyway) detail is rather obvious. You're better off creating a seamless transition with the rubber stamp tool in photoshop.
__________________
www.eatpolys.com |
|
|
|
|
#18 (permalink) |
|
Senior Artist
|
the patterns are nice but its all grey grey grey.. I think you should get at least tiny bits of color going on through some slight dirt and grime.
Another suggestion of me would be to paint in some soft shadows in the diffuse to add more depth. You could also crack out some parts here and there in the pattern to add some life. It seems to be a rather cavernous/porous material. You can either edit the normal map directly in photoshop for this or cut out in your highpoly. Some wooden trims could work too. Wouldnt be that unusual with this kind of decoration. Keep it on ![]() |
|
|
|
|
#19 (permalink) |
|
Game-Artist.net Staff
|
Nice ideas, dude. The normals have come out nicely, although that circle in the centre of the leftmost tile is looking pretty odd. You might want to try bumping up the subdivisions and rendering it out again.
Looknig forward to seeing the diffuse to go with ![]() |
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |