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#11 (permalink) |
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Senior Artist
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glad you like it..
![]() alien will be definately giger inspired if i can pull it off i dont want to do a plagiat though, you will see ![]() here's the highpoly for the wall texture.. It's a layered build as you can see. (saves lot of time for stuff like that )i will also add normal map details later in photoshop. Last edited by StefanH; 05-15-2007 at 12:04 PM. |
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#15 (permalink) |
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Senior Artist
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thx a lot fellas
here's the next step. I'm gonna cover pretty much everything. Maybe someone can get some use out of it. Normal map ist baked now. 1. picture: Normal map only 2. picture: Normal map + Diffuse Map Starting Point: Bake from a simple light setup (2 spotlights) combined with some Ambient Occlusion (not perfect with the layered highpoly but still worth it). The highpoly has some very subtle procedural textures applied. Last edited by StefanH; 05-15-2007 at 07:00 PM. |
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#17 (permalink) |
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Game-Artist.net Staff
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great stuff, those normals came out really well
I really like the door breaker concept you posted with the skulls and stuff, looking forward to more ![]()
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www.benjaminclark.net |
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