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Old 05-11-2007, 06:00 AM   #1 (permalink)
Game-Artist.net Admin
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,358 - 342
Against the wall! - Submissions

Quote:
Submission Guidelines

Entry Deadline is the End of Wednesday the 6th of June GMT +-0 as time zone. (changed)

Work in Progress
should be posted by yourself in a seperate thread named by using the prefix "Competition #9" and your Username as thread title, i.e. "Competition #9 - doylle". This is highly recommended if you may want to receive some advice and feedback before submitting. Please structure it in a fashion that is understandable and post regular updates.

Final Submissions should be posted by yourself in the thread titled "Competition #9:Agains the wall - Submissions". Please note that to be able to submit, your entry must be a complete piece. Partially complete or incomplete, will be disqualified.

Provide the following in the Submissions thread:
  • One beatuy Render of Final Piece 800x600 for each texture with breaker (3 in total)
  • Links to all texture sheets used (original size)
  • If used, wireframe of the high poly mesh
  • E-mail Address
Failure to meet the above or incorrectly post your submission will be brought to your notice a single time, if the issue has not been fixed by the contest deadline, the entry will be eliminated. If you attempt to cheat by either not following the rules above, copying work or using past works you will be disqualified immediately (without notice).
Game-Artist.net reserves the right to amend any of the above during the course of the Contest.

Good luck to all !

Last edited by doylle; 05-30-2007 at 06:49 AM.
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Old 05-28-2007, 07:44 AM   #2 (permalink)
Artist
warape's Avatar
Winner of Speed Modeling Winner of Speed Modeling 3rd Place 
warape's User Activity: 0/10
79 - 3
I'll make the first step and get done:
This was my first normal-map work I've ever done and it was very interesting for me.
I wanted to make a perfect tileable textur and thats what I've gotten: all texturs are tileable together in each way.

Links to textures:
http://img170.imageshack.us/img170/3...diffusele3.jpg
http://img170.imageshack.us/img170/1...1normallg5.jpg
http://img170.imageshack.us/img170/2...peculartp6.jpg
http://img170.imageshack.us/img170/7...diffuseul2.jpg
http://img170.imageshack.us/img170/2...1normaloa9.jpg
http://img170.imageshack.us/img170/2...pecularzl7.jpg


http://img170.imageshack.us/img170/7...diffuseiu5.jpg
http://img170.imageshack.us/img170/3...2normalgo3.jpg
http://img170.imageshack.us/img170/9...pecularix3.jpg
http://img170.imageshack.us/img170/3...diffuserr5.jpg
http://img170.imageshack.us/img170/2...2normalmt1.jpg
http://img170.imageshack.us/img170/1...pecularfu1.jpg


http://img170.imageshack.us/img170/6...diffuseig0.jpg
http://img170.imageshack.us/img170/8...3normalaz1.jpg
http://img170.imageshack.us/img170/7...pecularmd8.jpg
http://img170.imageshack.us/img170/1...diffusetk1.jpg
http://img170.imageshack.us/img170/2...3normalfq3.jpg
http://img170.imageshack.us/img170/3...pecularxq5.jpg

http://img172.imageshack.us/img172/395/wirekopievz1.jpg

I'm sorry for uploading them at imageshack but I have no propper webspace
and here are all images zipped http://www.kram-hochladen.de/download.php?id=NzU4MjU=

email: hensel0110@hotmail.com
Attached Images
File Type: jpg beauty1.jpg (175.7 KB, 63 views)
File Type: jpg beauty2.jpg (161.2 KB, 33 views)
File Type: jpg beauty3.jpg (165.2 KB, 31 views)
__________________

Last edited by warape; 05-28-2007 at 07:48 AM.
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Old 05-29-2007, 05:25 PM   #3 (permalink)
Founder of Statspaddling
Tiros's Avatar
Winner of Speed Texturing 1st Place Winner of Speed Modeling 1st Place 
Tiros's User Activity: 10/10
1,297 - 191
This was really a great competition, I surely enjoyed it! A bit sad that more peope didn't participate though. Anyways, here's my submission:


Wall:




Roof:




Floor:






Texture Sheets:

Diffuse 1
Diffuse 1 breaker

Normals 1
Normals 1 breaker

Specular 1
Specular 1 breaker

__________________

Diffuse 2
Diffuse 2 breaker

Normals 2
Normals 2 breaker

Specular 2
Specular 2 breaker

__________________

Diffuse 3
Diffuse 3 breaker

Normals 3
Normals 3 breaker

Specular 3
Specular 3 breaker

__________________

Highpoly Wire:

Wire


Email: empusary@hotmail.com

Last edited by Tiros; 05-29-2007 at 06:40 PM.
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Old 06-06-2007, 12:20 PM   #4 (permalink)
Artist
cnflkt's Avatar
Winner of Speed Modeling 2nd Place 
cnflkt's User Activity: 0/10
65 - 2
finally got em do and sorted out!

Style is old factory / mine structural supports.




texture 1 diffuse
texture 1b diffuse

texture 1 normal
texture 1b normal

texture 1 specular
texture 1b specular

texture 1 wire

---



texture 2 diffuse
texture 2b diffuse

texture 2 normal
texture 2b normal

texture 2 specular
texture 2b specular

texture 2 wire
--



texture 3 diffuse
texture 3b diffuse

texture 3 normal
texture 3b normal

texture 3 specular
texture 3b specular

texture 3 wire


email: lee@quake3hut.co.uk
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Old 06-07-2007, 12:49 AM   #5 (permalink)
Game-Artist.net Admin
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,358 - 342
This is it. Time is up.

Only few people submitted their pieces sadly enough. Nevertheless, the submissions are looking great. You will hear for us soon.
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Old 06-07-2007, 05:37 AM   #6 (permalink)
Game-Artist.Net Founder
requiem2d's Avatar
Winner of Speed Texturing 
requiem2d's User Activity: 10/10
2,208 - 308
Only posts which are submissions, had to delete the rest.
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