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#1 (permalink) | |
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Game-Artist.net Admin
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Against the wall! - Submissions
Quote:
Good luck to all !
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - Last edited by doylle; 05-30-2007 at 06:49 AM. |
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#3 (permalink) |
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Founder of Statspaddling
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This was really a great competition, I surely enjoyed it! A bit sad that more peope didn't participate though. Anyways, here's my submission:
Wall: ![]() Roof: ![]() Floor: ![]() Texture Sheets: Diffuse 1 Diffuse 1 breaker Normals 1 Normals 1 breaker Specular 1 Specular 1 breaker __________________ Diffuse 2 Diffuse 2 breaker Normals 2 Normals 2 breaker Specular 2 Specular 2 breaker __________________ Diffuse 3 Diffuse 3 breaker Normals 3 Normals 3 breaker Specular 3 Specular 3 breaker __________________ Highpoly Wire: Wire Email: empusary@hotmail.com
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Last edited by Tiros; 05-29-2007 at 06:40 PM. |
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#4 (permalink) |
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Artist
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finally got em do and sorted out!
Style is old factory / mine structural supports. ![]() texture 1 diffuse texture 1b diffuse texture 1 normal texture 1b normal texture 1 specular texture 1b specular texture 1 wire --- ![]() texture 2 diffuse texture 2b diffuse texture 2 normal texture 2b normal texture 2 specular texture 2b specular texture 2 wire -- ![]() texture 3 diffuse texture 3b diffuse texture 3 normal texture 3b normal texture 3 specular texture 3b specular texture 3 wire email: lee@quake3hut.co.uk |
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#5 (permalink) |
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Game-Artist.net Admin
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This is it. Time is up.
Only few people submitted their pieces sadly enough. Nevertheless, the submissions are looking great. You will hear for us soon. ![]()
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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