Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #9
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 05-19-2007, 09:44 PM   #31 (permalink)
Game-Artist.net Staff
Talon's Avatar
Winner of Speed Texturing Golden Star 
Talon's User Activity: 10/10
2,656 - 449
No, it's not. We'll have that removed, thanks for noticing
__________________
> My Portfolio
> Hull-Breach Lead Modeler
> Supporter of good crits.
Talon is offline  
Old 05-20-2007, 03:54 AM   #32 (permalink)
Game Art Student
e-freak's Avatar
e-freak's User Activity: 0/10
44 - 2
What shaders are allowed to be used?

I want to add Parallax Occlusion Mapping or otherwise I'll have to change my setting - just would like to know this before it is too late :/
e-freak is offline  
Old 05-20-2007, 04:13 AM   #33 (permalink)
Game-Artist.net Admin
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,358 - 342
As long as you use a normal, specular and diffuse map, you can do pretty puch what you like.
doylle is offline  
Old 05-29-2007, 10:20 AM   #34 (permalink)
Industry Artist
doom3d's Avatar
doom3d's User Activity: 0/10
164 - 2
Ack this ends tomorrow! I'm out.
__________________
deviantart.com profile
My Portfolio [PixelGraffiti(dot)Net]
Art Blog

doom3d is offline  
Old 05-30-2007, 07:51 AM   #35 (permalink)
Game-Artist.net Admin
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,358 - 342
hello,

We have postponed the deadline with one week, so it is now set to the 6th of June GMT +-0 as time zone.

Even if you haven't managed all 3 sets, feel free to post the set's that are finished (meaning a diffuse, specular and bump map). We will still proces them, and give points. This being an exception to the rule.

cheers
doylle is offline  
Old 05-30-2007, 11:43 AM   #36 (permalink)
Founder of Statspaddling
Tiros's Avatar
1st Place Winner of Speed Texturing Winner of Speed Modeling Winner of Speed Texturing 
Tiros's User Activity: 10/10
1,297 - 191
It's a bit sad that more didn't finish, yet.. I got to say; wouldn't it be a bit unfair then if someone who has not completed the whole set, still gets points in the competition for it?
Or would they have less points due to less sets? As I have really worked hard to hold the deadline and finish all the three sets.
Tiros is offline  
Old 05-30-2007, 12:24 PM   #37 (permalink)
Senior Artist
1st Place 1st Place 
StefanH's User Activity: 0/10
215 - 20
great news for me

but extensions are always kinda unfair on the early ones. I agree with you Zeinthar. But I think more entries will make for a more challenging competition.
StefanH is offline  
Old 05-30-2007, 12:38 PM   #38 (permalink)
Game-Artist.net Admin
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,358 - 342
Of course we will take the number of finished sets into account. I just wanted to make a gesture to the people who will not be able to finish all three sets, so that they can still get their finished set's looked at...

I hope that explains it somewhat
doylle is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 06:48 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net