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#21 (permalink) | |
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Senior Member
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Quote:
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#26 (permalink) |
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loves polygons
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It's the same thing.
3 textures, each with it's own breaker. There are 3 sets of textures, each set has 2 textures that need to tile in every combination you put them (horizontally). So... in the end you'll have 6 textures that are in pairs of 2 and form 3 sets. Don't think I can make this more vague Just kidding. Let's take an example. I make 3 wall textures that tile (not with the other ones but with themselfs). Then I add a door on every texture, this will give me another 3 textures. So I have 6 textures that form 3 sets. One set contains 2 textures: a wall and the same wall with a door.
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http://www.andrei313.com |
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#29 (permalink) |
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loves polygons
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I don't think you need to do that. If it's in the same texture it's wasted textures space since you can texture just half. And since for the final entry you must post just one time a texture, if you want to flip it you can just build the texture flipped from the start.
If you just want to show us how the texture tiles, I'd say no. That's the point of putting more textures next to each other... to see the tile and to judge if it's noticeable.
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http://www.andrei313.com |
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#30 (permalink) |
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New Member
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Is modo still a prize for this comp? It still says "Win modo full version !" under the forum.
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www.eatpolys.com |
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