|
Game-Artist.net Admin
|
Post-apoc Vehicle - Results!
We had 12 contestants this time round and although the level of skill varies a lot there were many great concepts. Luke Ahearn, GlynnSmith and Xoliul were the judges for this competition, and they came with this result:
The winner of Game-artist.net competition #8 is StefanH, congratulations, with a very close runner-up being Sethodie. And on the third place we have aegix.
This means that the a full version of Luxology's modo worth $895 will go to StefanH. The staff decided that the modo hoodie will go to Sethodie.
Congratulations to the winners. I would also like to thank everybody who participated in this competition. Although a lot of you didn't make it to the deadline, we know that you all put alot of time and efford in this.

(Concept: 20%, Model: 30%, Texture: 30%, Presentation: 20%)
Quote:
|
Originally Posted by Luke Ahearn
Paradox: Could have gotten much more milage from your normal map! The alpha fringe is insignificant to the model and adds a render pass. Lots of wasted UV space.
sethodie: Perfect! Beautiful! Make the gun turret on top larger to match passenger size.
andrei313: Texture to bright and contrasting. A tiny bit of wasted UV space.
deejee: solid modeling and texturing skills - boring cghoncept though
WesleyTack: Seems too odd a concept to me.
kikialex: Not too creative a concept. Pretty good work. Nothing exciting.
BOROBA: Cool. Eventhough the camo drap is cool, I would lose it if I needed more polys in my budget because you should add more polys to the detail like the radar dish - make it larger!
Jhon Lee: You could get a lot more mileage from your normal map!! Use it to add detail and depth to the treads, tires, and crane. Alpha on window to clean. Crack the window, add some dust and dirt to it, even where the wipers hit.
aegix: good all around.
pruvaloo: I know you were rushed, but that texture is a mess. I can't tell if there is wasted UV space or not.
petrol: Solid work. You can get more mileage from your normal map.
StefanH: A little bit busy, but nice. I would add more polys and make the tires a little nicer. Your texture is good and you made good use of the normal map but your alpha is wasted as is.
|
Quote:
|
Originally Posted by GlynnSmith
Paradox: Not a huge fan of the design, which unfortunately set me off on a bad foting with this entry. It seems to be a rather silly concept hook, rather than something that's supposed to look like it can take on the odds and survive. I found the textures to be quite lazy in construction; several parts of it are mirrored on the texture, rather than in the UV's, which seemed pointless; Such a waste for something that's already struggling in the design department, for me. Competently modelled, but showing no real creative flare. I thought the furry dice were a nice touch, but where are the pedals on the bikes? Also noticed a grammatical error on the final beauty render.
fabiodan: I'm not sure if this entry is finished; it wasn't in the finished submission thread, and it certainly didn't look finished in the artist's WIP thread. I'm not a fan of the hovercraft design. If it were fashioned from a swamp skimmer, or some kind of jet propelled boat, that might have been a nice switch up, but as it happens this entry isn't even finished, so I marked it as such.
Sethodie: Originally, I thought this was a middle-scorer. Then I realised that this is just a diffuse only texture and that blew me away. Made in Modo, nicely modelled. Appealling design. Untouchable work on the textures. A definite favourite for me. Just a diffuse, too. Amazing work. I had to mark this entry down a point with textures though, unfortunately, as I think this could have won it if a normal map and spec map were used. With that said, great work.
Andrei313: This idea really appeals to me. I can see it functioning as a caravan, which makes sense. Awesome modelling as per usual from his corner, but I feel it's really let down by the texture, which could have been so much more. The front part, compared to the sides, looks lower in resolution / pixel density, and on the whole it reads very noisily to me and especially over-damaged; It looks like a wreck, not a transport vehicle. This would have been a very high scorer if more time was spent on the textures. Good stuff, but I know he's capable of better.
deejee: I do like the design of this; it looks chunky and solid, but I find it averagely executed. I probably would be more of a fan if it had some aspect of shelter / cover to it, or was packed with luggage or firearms. The one part of this model that I feel could use major work is the textures; It's very muddy, I can't see any effect that the normal map's having on appearance of the model and the specular map seems non-existant. I found that the beauty render could have been lighter, to show off the details.
WesleyTack: I love the design of this vehicle. I think it really stands out from the crowd and is a great choice by Wesley. I really like the fact that he managed to squeeze so much out of the shared textures, too, but I think it cost him in the overall quality and sharpness and possibly wasn't worth it in the end. A very strong entry overall, that definitely deserves an honourable mention. I also feel the entry would have scored more if it was shown off more in the final beauty shot.
kikialex: I can't see what kind of post apocalyptic changes this vehicle has gone through. It comes across as a lazy design choice, as a stock model car, with some weaponry attached to the hardpoints at the front of the car. It is competently constructed, with some nice, solid geometry, but I feel that the lack of imagination let this entry down, and produced something that hangs back in the crowd, rather than having any elements that are worthy of a front-runner. Rendering on black is always a no-no in my book, too.
BAROBA: I like the idea of this submission, but there are a few things that look really underdesigned and unfinished to me. First of all, I'm not too sure what the apparatus on the central pole-thing is. It kind of looks like a radar, but it looks untextured. Same goes with the green box on the passenger seat. I couldn't give a higher score to this effort because of the apparent unfinished elements of it.
Jhon Lee: This vehicle doesn't really strike me as post apocalyptic. It looks like a terribly confused mishmash of random things you might see whilst watching TV, or randomly browsing the net. There doesn't seem to be any plausable design to it, or any real need for it, and I think the score I gave it reflects that. There is some promise in the seperate vehicles that have been added to this peice, but as a whole it just doesn't work for me.
aegix: I really like this entry. The texture work is lovely, and the design is pretty out there, but it's executed quite nicely. The one thing that really irks me is the addition of the chaingun, which doesn't seem all that well thought through. Where are you going to find a chaingun in the middle of a radiactive desert? Perhaps the same place you might find a jet engine and a Honda Civic, but still. I would have much preferred this entry if it'd had some old German WW2 machinegun, that'd still be sparse but much more fitting. Infact, I don't think this entry needs any kind of weaponry. Focussing on the speed elements would have given it more character in my opinion. This is still one of my favourite entries to the competition, though. Good stuff.
pruvaloo: Model-wise, this is one of the stronger entries, in my opinion. There's a nice balance to it that makes this fit nicely into the subject of the competition. Unfortunately, I find that the texture really lets it down, which is a big shame because if it was handled with as much skill as the modelling, this could have been a high scorer, too. Not all of the texture is bad, per se, but the mysterious sandy-brown material overshadows the nice treatment of the more mechanical parts of thie submission.
petrol: Another nice entry, but what's with the implausable weaponry on the back? I think the main vehicle really works well, and it kind of leaves me wondering why not many other people used a pickup truck as a base for their vehicle. I think the textures could be better, and I can't see any effect of the normal map on this. The final beauty shot leaves the textures looking rather blurred, and I feel a lot more work could have been done to really make the entry pop. A nice idea that could have ranked highly if more care was taken over the mentioned points.
StefanH: My personal favourite. Looking at the geometry, the normal map is excellent, the texturing is sublime (although I think more could be done with the green, which looks rather immaculate compared to the rest of the entry), the concept is great. Every part of thie entry screams "post apocalyptic" and it all looks like it's actually part of the machine, rather than bolted on for show. This submission gets my vote as it's a stellar example of every criteria within the confines of this competition. Awesome work.
|
Quote:
|
Originally Posted by Xoliul
Paradox: Defintely one of the coolest concepts, though I liked the original mopeds more than the bicycles. They look a bit dinky and unrealistic. Rest of the model is fine. Texture is okay, but you could’ve done way more with it. Add some sort of accent color, break up the mirroring here and there. Specular also could de a lot more prominent, and normal is almost invisible on the model.
Sethodie: Conceptwise pretty solid, but nothing outstanding. I like the hotrod back with gastank though, better than the original concept. Modelling no crits, the lowpolyness never shows and it’s well detailed. Your diffuse texture is definitely the best in the contest, absolutely stunning work. Doesn’t even need a normal map, though a specular might have added a nice touch.
Andrei313: Concept is nothing special, your average rusty VW van. I really liked the original idea you posted waaay more, too bad you didn’t go for that. Very solid modelling, i like the detail for example in the tires being deformed by the car’s weight. Texture I have mixed feelings. On one hand, it’s excellent craftmanship, but on the other hand, it just seems too rusty and grungy and doesn’t look like a driveable vehicle, but more like a rusty prop piece.
Deejee: Concept is okay; could do with more details. The steering wheel and general structure is a bit simple. Texturewise you could makei t stand out a bit more by using some accents, but als osome more interesting objects to texture would’ve helped you. Render’s a bit dark too.
Wesleytack: The concept is really nice, but tob e fair I feel like I can’t credit you too much on this; after all, you’ve just modelled it exactly aftera n existing vehicle, which didn’t leave that much room for creativity. That being said, the execution is pretty damn good. Best presentation of the lot, cool idea with the racing decals, and I think it’s great how you specifically show off the detail in the engine. The only thing i feel is lacking, is the tire. It’s so massive, yet the tread pattern is not really convincing. I think a normal map would really have done miracles there.
Kikialex: Concept is pretty bland; a rusty car, with guns on top. Modelling a car you’ve got down though, good work there. The texture is also quite lacking; the red carpaint is very uniform and lacks depth. Using some more rusty car reference would’ve payed off, as well as spending some more time on the renders (standard Max black background = big no-no).
BAROBA: Concept is not your regular car, but lacks in being very recognizable; it would’ve been great to see some more familiar elements come forward instead of just a generic car frame with lots of stuff on it. Model reflects this: I feel you could have gotten a lot more depth and detail into it, now the car seems loaded with basic primitives like boxes and cylinders. Your texture is okay in the parts for the bodywork, but things like the radar, the cargo and the engine could have done with a more realistic texture. I also feel your normalmap adds very little to the model. Oh and the wireframe views are hard to judge because of the triangulation.
Jhon Lee: Love your concept man, really neat little thing you came up with. Strong modelling too. Texture is pretty good, but you really, really should’ve used all of those 1024² pixels. The tracks wold’ve looked alot better with higher res textures, i’m sure. Also the opacity on that wiped window area really bothers me, it’s like there’s no glass there. Worst part in your entry I think is the render, the green light and white floor don’t do your work justice.
Aegix: Love the idea man, defo one of the better concepts. But it’s a damn shame you didn’t manage to get to the specular map and make some better renders. Leads me to believe there’s a lot of unused potential in this model.
Pruvaloo: Great idea, also one of the concepts that are different enough to stand out. Model is also very nice, you’re pulling a nice amount of detail from those 4000 tri’s. Unfortunately, you’re texture is a big letdown. It honestly doesn’t look good at all. The rims are okay, but the rest could just as well be a standard pattern with some decals.
Petrol: Pretty standard concept, not much to say there. Modelling is cool, detail in the gun and interior is nice, perhaps the back of the car is a bit too lowpoly. Your texture’s pretty nice, expecially all the details. The bodywork could do with some improvements, and maybe more texturespace. What I do think is a real shame, is that you had the reflection/specular so low on the blue carpaint. Should’ve made the blue carpaint reflect, with a map to break it up like it’s dusty/dirty, and some more normal map goodness to have the mud stand out. A missed shot there in my opinion.
StefanH: I love this concept! It comes across as credible, original and well detailed. Modelling is really cool too, amazing how you managed to combine it with your textures into such a tasty result. Perfect useLove the presentation, this one’s definitely my favorite.
Final comments to all
Everybody did a great job and should be proud of himself. Just keep at it even if you came in low in rankings, and with enough persistence you’ll one day be amazed at your own skills 
|
And finally i would like to thank our three judges Luke, GlynnSmith and Xoliul for the time the have put into this. And last but not least special thanks to Modo-team for sponsoring this competition, and making this all possible.
Cheers
Last edited by doylle; 05-07-2007 at 02:28 PM.
|