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#12 (permalink) |
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Game-Artist.net Admin
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Got to agree with Xoliul on the tires, although that's not what's bugging me most. I think the texture could use more light information. An AO overlay would do great here imo.
Deadline tomorow. Make sure you don't forget to enter your vehicle, would be a real shame!
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#14 (permalink) |
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Senior Artist
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Thx for crits and encouragement guys
more progress on the texture, still no dirt on the tires but that's sure to come. I will add a dirt pass once i finish the texture. changed the hood completely, think i like this better. It's a layered texture this time and i think the specularity map which i will do tomorrow will kick in really nice because of this. It's doable tomorrow for sure. I will also edit the normal map to include all the parts which i painted and werent on the highpoly. I would like to build a small part of a road on which to place the buggy, not sure if i get this done, we'll see. enough blabla, here's update ![]() ![]() P.S.: I also added a little ladder on the back. I'm now at 4000 tris exactly haha Last edited by StefanH; 05-01-2007 at 08:51 PM. |
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