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Old 21-04-2007, 08:51 AM   #11 (permalink)
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Your Ambient Occlusion looks very grainy due to not enough samples. I don't know if this is intentional, but I'd just re-render it with 128 samples or so (if we're talking about Mental Ray that is).
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Old 22-04-2007, 09:30 AM   #12 (permalink)
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The grain was indeed intentional, it was a quicky to show that I was not dead
Here is now a render of my texture in progress.
The render is a bit lighter then the texture I am working on...
So I need to find the right settings in time
The Specmap and normalmap are still in the planning

cheers
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File Type: jpg render1color.jpg (53.4 KB, 58 views)
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Old 22-04-2007, 08:35 PM   #13 (permalink)
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whats that in the back? is it compost-driven?
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Old 23-04-2007, 01:54 PM   #14 (permalink)
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hehe
It was a camouflage net that was supposed to hide what was underneath.
Apperently it worked
Now a few renders without the net.
The stuff in the back is not yet textured..

C&c are welcome
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File Type: jpg render2color.jpg (47.1 KB, 18 views)
File Type: jpg render3color.jpg (47.6 KB, 29 views)
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Old 01-05-2007, 06:54 PM   #15 (permalink)
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My submission for the contest

Beauty render

Wireframe

Colormap
Click here for Colormap
Normalmap
Click here for Normalmap
Specmap
Click here for Specmap
Clipmap
Click here for Clipmap
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