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#14 (permalink) |
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Industry Artist
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The wheel arch is just a flat plate going form rear to front, same as the real thing. Once textured the thickness wont be that noticeable I think.
And no I wont use normal maps for it most likely. Don't have the time to make them. I'll see how it looks, I might make them in the end just for this competition. Maybe I'll make a high-rez tire ed least. I started unwrapping it, so I'm not going to start re-model stuff ![]() I'll post the UV map as soon as I have it layed out. |
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#15 (permalink) |
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Game-Artist.net Staff
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Great Model Wesley, this is one of the best ideas in the competition. This will brillaint fun to drive around in Off Limits, look forward to the texture
__________________
www.benjaminclark.net |
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#17 (permalink) |
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Industry Artist
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After some hours of tedious unwrapping and at the brink of insanity it's finally ready to be textured!
![]() Gonna need to get moving if I wanna make the deadline, so much to do, so little time ![]() (I made the engine a bit higher detailed than needed for the reason that I plan to use it as another prop for Off Limits some day). |
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