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Old 02-04-2007, 02:19 AM   #1 (permalink)
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Competition #8 - Almostjakob

I decided to join in on this comp, it would give me a chance to practise car modelling


I'm making a Taxi since i wanted to make a more car car if you know what i mean (you probobly don't xD )

Base mesh (2712 tris) :




First car model ever so yeah, be kind :3


Oh and i would love some ideas and tips



Update: Re-doing some parts on the body, still going to be cab just wanted to add more details to the car it self.



Last edited by Almostjakob; 02-04-2007 at 02:20 PM.
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Old 02-04-2007, 02:55 AM   #2 (permalink)
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I'd say it misses some post-apoc goodness at the moment. Some pimping if you will You have the basic shape of a cab in there, now try to build mounted stuff onto it. Think of armor, weaponry and stuff like that. I like it's look so far though
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Old 02-04-2007, 03:24 AM   #3 (permalink)
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You could make it wider... and maybe make more space in the back. For a cab it needs to have room for more people then just the driver I would also make the thing in the back a little bigger. Look at some refs and see how big it is compared to the car.
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Old 02-04-2007, 03:41 AM   #4 (permalink)
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I think he does have quite a big backseat, it's just closed down for all the dangerous stuff he's keeping on the backseat (dead bodies etc)
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Old 02-04-2007, 02:10 PM   #5 (permalink)
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Quote:
Originally Posted by andrei313 View Post
You could make it wider... and maybe make more space in the back. For a cab it needs to have room for more people then just the driver I would also make the thing in the back a little bigger. Look at some refs and see how big it is compared to the car.
Yeah i'll keep that in mind
Still don't know how i will make this Post-apocish, oh well i can always take away the hood and make the textures speak for them selvs.


Update:



I'm at 2891 tris now, so i might make the "engine room" part not actually modelled. :P

Last edited by Almostjakob; 02-04-2007 at 02:22 PM.
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Old 02-04-2007, 02:55 PM   #6 (permalink)
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I would defo widen it up a bit its looks a little dainty. Another idea would be to, once you have welded together the two 1/2's work on the bonnet a little more to reduce the symmetry in the model. This will make it a whole load more intresting. Good start tho!
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Old 02-04-2007, 02:57 PM   #7 (permalink)
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I still think it should be wider.
Also, you can do some optimizing:



Red stuff I think you can all pretty safely remove or weld together. If you do all that you could surely spare a 3D engine, but don't forget about the post-Apoc stuff that you should attach to it.
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Old 02-04-2007, 03:23 PM   #8 (permalink)
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Don't forget the seam on the roof and bumper.
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Old 02-04-2007, 04:27 PM   #9 (permalink)
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I like the idea here, not much to add in terms of crit which hasn't already been said. Looks like you'll begin UV'ing this weekend even
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Old 03-04-2007, 03:42 AM   #10 (permalink)
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Originally Posted by requiem2d View Post
I like the idea here, not much to add in terms of crit which hasn't already been said. Looks like you'll begin UV'ing this weekend even
Thanks ; D

And thanks for all the crits i'll try to make them 'til the next update.
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