|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 (permalink) |
|
New Member
![]() 5
- 0
|
I like the basic shape of the body, efficient modeling.
Xoliul has the right idea about the wheels and I think you can go even further on the wheels. The hubcaps looks rounder than the wheels due to them being comparably much smaller than the wheel itself. I would remove them completly and use the normalmap to create the detail there. Weld and remove the red areas. You can use the extra polys to round out the wheels profile or you could spend them on postapoc detail. |
|
|
|
|
#13 (permalink) |
|
Industry Artist
![]() 155
- 6
|
Thats really not looking too bad mate. If you can get the rest of the bodywork to the same standard as that door it'll look really good. You've still got 2 and a half days and you have more done than me, and I expect to finish so you should too.
![]() |
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |