Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #8
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 31-03-2007, 08:52 AM   #1 (permalink)
New Member
aegix's Avatar
3rd Place 
aegix's User Activity: 0/10
64 - 8
Competition #8 - aegix

My first gameartist.net competition! I'm excited.

Everyone loves the Civic but it's not very fast and I doubt it could kill anyone unless you parked on their head or something. How to fix?






Latest Update


Final submission, made at 2:30am ;P

Beauty Render (aka print screen + max viewport):


Wires: http://files.eatpolys.com/3d/civic/civic-wire.jpg
Texture sheet: http://files.eatpolys.com/3d/civic/c...xturesheet.jpg
UVW: http://files.eatpolys.com/3d/civic/civic-uvw.png

I'm disappointed I had to rush the texture at the end... I definitely underestimated how long it would take me to texture. Also a pity I couldn't get a specular done but I think it looks quite nice 100% self illuminated with the minimal lighting information I painted in to the diffuse. Old school charm

I learnt a lot about texturing though which was my original goal. Looking forward to the next comp!



------------

Quick update, hope to finish the diffuse and get a specular together tomorrow.

100% self illuminated at the moment:

http://files.eatpolys.com/3d/civic/c...ogresslol3.jpg

------------

Update #6

Glad we have an extension:

http://files.eatpolys.com/3d/civic/civic-texturing4.jpg

Crits?

------------

Update #5

Quick update to remind you I'm still alive. Modelling is done now, final polycount is 3986 polys. I've started unwrapping... I'll hope to have that all done tomorrow.

Every update needs an image so here's a shitty viewport depth-of-field effect:

http://files.eatpolys.com/3d/civic/civic-dof.png

-------------

April 1 - Update #4

Got the cannon on and optimized the mesh. 3774 polys. Aaaaaaaalmost done now. Just have a few bits of junk to chuck on to eat up the rest of my polys. Not looking forward to unwrapping this beast :P

http://files.eatpolys.com/3d/civic/civic-progress04.png

Flatshaded view for those of you interested: http://files.eatpolys.com/3d/civic/c...rogress04b.png

Thanks for all the crits... keep them coming!

-------------

April 1 - Update #3

Another update... This is a lot of a fun to work on ;D

Sorry if I break the forums!

http://files.eatpolys.com/3d/civic/civic-progress03.png

3354 polys... it's going to be tight but I think I can make it.

-------------

April 1 - Update #2

http://files.eatpolys.com/3d/civic/c...rogress02a.png
http://files.eatpolys.com/3d/civic/c...rogress02b.png

I think I'm done with the body of the car. 1474 polys so far which is about where I want to be. I have lots of junk and structural support to model that will probably bring it up to about 2000. From there I have 2000 for the engine, wheels + suspension and minigun. Should be enough :X

Engine next.

-------------
March 31 - Update #1

Progress so far:

http://files.eatpolys.com/3d/civic-progress01.png

Crits on the mesh so far please! I know there's not much there at the moment but I'd prefer to be notified of errors in my method now so they're easy to fix.

The textures are going to be a real focus for me. They're something I need to work on so I'm going to try and put the effort in. I'm not sure whether I'll use normal maps... maybe if I have time.
__________________
www.eatpolys.com

Last edited by aegix; 03-05-2007 at 01:44 AM.
aegix is offline  
Old 31-03-2007, 09:46 AM   #2 (permalink)
Pixel. Vertex+
tkaza's Avatar
Winner of Speed Modeling Silver Star 
tkaza's User Activity: 0/10
619 - 77
This is going to look so awsome!
__________________
Portfolio
tkaza is offline  
The Following User Says Thank You to tkaza For This Useful Post:
Old 31-03-2007, 10:02 AM   #3 (permalink)
Senior Member
IchII3D's Avatar
Winner of Speed Modeling 
IchII3D's User Activity: 10/10
828 - 445
Hmmm, right now there isn't much to show. The mesh looks alright, I can't see anything there that I wouldn't have done myself for an early stage model.

Just remember not to use the references to much. When I was modelling my post apoc vehicle I used the reference guide a little to much. Leaving me going for acuracy rather than creativity.

I should have made a sheet like yourself with ideas.

Just a thing, so far the polygon distribution looks fine. But later on watch out for polygon counts, 4000 is a little less than you would have thought :P
IchII3D is offline  
The Following User Says Thank You to IchII3D For This Useful Post:
Old 31-03-2007, 10:20 AM   #4 (permalink)
Senior Member
UnsteadyTeddy's User Activity: 0/10
448 - 186
haha thats *removed* awesome! wish i had thought of the jet engine

http://www.ronpatrickstuff.com/image...Pa1_PScopy.jpg

Last edited by requiem2d; 01-04-2007 at 04:13 AM.
UnsteadyTeddy is offline  
The Following User Says Thank You to UnsteadyTeddy For This Useful Post:
Old 31-03-2007, 10:37 AM   #5 (permalink)
Industry Artist
benclark's Avatar
Winner of Speed Modeling Golden Star Winner of Speed Modeling Winner of Speed Modeling 3rd Place 
benclark's User Activity: 7/10
2,317 - 531
hey, great start man, and I agree totally with IchII3D, there are plenty of realitic entries so far in the comp not much stylised work so far. keep updating this looks very promising
benclark is offline  
The Following User Says Thank You to benclark For This Useful Post:
Old 31-03-2007, 09:47 PM   #6 (permalink)
New Member
aegix's Avatar
3rd Place 
aegix's User Activity: 0/10
64 - 8
Update - April 1




I think I'm done with the body of the car. 1474 polys so far which is about where I want to be. I have lots of junk and structural support to model that will probably bring it up to about 2000. From there I have 2000 for the engine, wheels + suspension and minigun. Should be enough :X

Engine next.
__________________
www.eatpolys.com
aegix is offline  
Old 01-04-2007, 12:45 AM   #7 (permalink)
New Member
aegix's Avatar
3rd Place 
aegix's User Activity: 0/10
64 - 8
Update - April 1, #2

Another update... This is a lot of a fun to work on ;D

Sorry if I break the forums!



3354 polys... it's going to be tight but I think I can make it.
__________________
www.eatpolys.com
aegix is offline  
Old 01-04-2007, 12:53 AM   #8 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,375 - 4,399
Great work man, I like it alot. No real crits from me so far, only maybe that there are no seats, but other than that, top notch!
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline  
The Following User Says Thank You to doylle For This Useful Post:
Old 01-04-2007, 01:24 AM   #9 (permalink)
Banned
zinklesmesh's User Activity: 0/10
143 - 10
God, that's awesome
zinklesmesh is offline  
The Following User Says Thank You to zinklesmesh For This Useful Post:
Old 01-04-2007, 02:06 AM   #10 (permalink)
loves polygons
andrei313's Avatar
Golden Star Winner of Speed Modeling 
andrei313's User Activity: 10/10
1,726 - 348
Yep, that's awesome. I guess the interior is next, and since you're close to 4000 it should be done on the next update Can't wait to see it in it's final form
__________________
http://www.andrei313.com
andrei313 is offline  
The Following User Says Thank You to andrei313 For This Useful Post:
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 09:55 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net