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Old 22-04-2007, 02:22 AM   #41 (permalink)
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You guys don't give up do you?

I've been busy with uni the last week but I've done a bit of work this weekend. I'll try to post an update tomorrow. I still intend to finish it before the deadline.
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Old 25-04-2007, 08:45 AM   #42 (permalink)
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Small update on the texturing:





I was using the bonnet as a test to see whether my rust would work out. Looks ok in my opinion. I'll probably use crazybump to generate a simple normal map at the end.
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Old 25-04-2007, 08:55 AM   #43 (permalink)
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Another test. Different colour.. looks more like faded paint:

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Old 28-04-2007, 09:25 AM   #44 (permalink)
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Glad we have an extension:



Crits?
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Old 28-04-2007, 09:31 AM   #45 (permalink)
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Overall looks good. The red is better then the blue but it looks a little washed... it lacks contrast i think, or it might be the specular (i see some shiny areas on the model). I don't know much about tires but the patters looks flipped... like it's suppose to go backwards... Does that makes any sense?
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Old 28-04-2007, 09:42 AM   #46 (permalink)
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You're right about the tire treads... I didn't notice ;P

There is no specular. It is 100% self illuminated at the moment... I painted some basic lighting on to the texture.

I should also mention those grills on the front are placeholders.
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Last edited by aegix; 28-04-2007 at 09:51 AM.
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Old 30-04-2007, 07:02 AM   #47 (permalink)
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Quick update, hope to finish the diffuse and get a specular together tomorrow.

100% self illuminated at the moment:

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Old 01-05-2007, 07:23 AM   #48 (permalink)
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looking good so far, although i think the rust could use a bit more definition in the texture.
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Old 02-05-2007, 05:47 AM   #49 (permalink)
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Looks like this is the last day... You are so close... don't think there's a lot of time for more updates so just try to give us a finished model this time
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Old 03-05-2007, 01:42 AM   #50 (permalink)
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Final submission, made at 2:30am ;P

Beauty Render (aka print screen + max viewport):


Wires: http://files.eatpolys.com/3d/civic/civic-wire.jpg
Texture sheet: http://files.eatpolys.com/3d/civic/c...xturesheet.jpg
UVW: http://files.eatpolys.com/3d/civic/civic-uvw.png

I'm disappointed I had to rush the texture at the end... I definitely underestimated how long it would take me to texture. Also a pity I couldn't get a specular done but I think it looks quite nice 100% self illuminated with the minimal lighting information I painted in to the diffuse. Old school charm

I learnt a lot about texturing though which was my original goal. Looking forward to the next comp!
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