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Old 30-03-2007, 03:02 PM   #1 (permalink)
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Competition #8 - kikialex

Hi I think I'm in on this one I don't really have something to do at work so I believe I have time for this ... at the moment I'm thinking about the design something will come out soon

Best of luck to all !!!
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Old 02-04-2007, 08:28 AM   #2 (permalink)
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Old 02-04-2007, 08:35 AM   #3 (permalink)
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Looks nice, however it does feel a bit awkward. It looks a bit smashed together lengthwise. I would stretch the chassis a bit.
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Old 02-04-2007, 09:12 AM   #4 (permalink)
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You could do a lot of cleaning up on that mesh and still add more detail to the rest. Also, the 90° rimm extrude will look bad once textured, make it 45° or even less.
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Old 02-04-2007, 01:39 PM   #5 (permalink)
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DeV: no that you mention it yep it is somehow awkward I will stretch that chassis

WesleyTack : yes you are right... but this is just her firs stage,give her some time she will come around

Thanks for your remarks !!
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Old 03-04-2007, 09:53 AM   #6 (permalink)
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Old 03-04-2007, 10:16 AM   #7 (permalink)
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You still have quite some room on the UV left, in the topright corner. Maybe scale some of the smaller things up, will always look better then having em so small
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Old 03-04-2007, 10:39 AM   #8 (permalink)
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Nice Interceptor Be careful on the texture, the mesh could hardly be interpreted as post-apoc goods, so you'll really have to come through on something interesting that end. Keep it up
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Old 03-04-2007, 11:49 AM   #9 (permalink)
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OK, I should of said this some time ago yes,this is an Interceptor,my idea was that a Japanese car can live after an atomic war(I like Japanese cars)... well some kind of Honda with a hotrod engine

I have some UV space left for the big machine-guns that I am going to atach... not no... I need some inspiration...
and at work we are doing some kind of game for the ds that should have no violence .. it is for 5years+ Arr!! I can't start my violent side of the brain, need to go and see 300

I made the car a little longer and I cleaned the mesh.. a little...

I will add a lot of dents and mad-max style reparation trough the textures(this thing now has some kind of normal map but soon I will add more detail trough photoshop+nvidia tools)
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Old 04-04-2007, 09:57 AM   #10 (permalink)
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