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#23 (permalink) |
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Senior Artist
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I'm not quite sure if the back bumper is working on this. Maybe it should be some kind of scoop or ramming device!
If you got some more tris maybe you could make the back of the wheels more realistic, instead of just capping the end of where it meets the axle, as it would be quite a visible area ingame. I like the exhausts ![]()
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#24 (permalink) |
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Senior Artist
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Just a few more ideas:
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http://www.unsteady-teddy.co.uk |
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#25 (permalink) |
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loves polygons
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Some good suggestions there. The model looks better now
The hatch looks cool... but it's too centered... maybe it would look better if you place it to the side... that will also brake the symmetry... which is always a good thing. I like the wheels, I'm not sure if making them smaller would make it better maybe you can do again some renders with both versions... it was easier to pick that way ![]() |
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#26 (permalink) |
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Senior Artist
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Hmm I like the front tires without the wheel wells, because they are smaller with the wheel wells and that makes it look kind of odd with the large back tires. Unless you can make the front tires a little bigger so they would go up inside the wheel wells, might even out the front and back tires more.
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#27 (permalink) |
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Artist
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Thanks for all crits
.Times is passing very fast so I have decided to finish mesh and start texturing. Gun is now the only missing part (maybe i will also add hinges near hatches). Tomorrow I am starting uv mapping. ![]() ![]() ![]() ![]() ![]() ![]() And two quick renderings (modo made them really fast )![]() ![]() Last edited by sethodie; 04-17-2007 at 04:08 PM. |
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