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Old 26-03-2007, 03:51 PM   #1 (permalink)
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Competition #8 - Paradox

The future is ruled by slovenly Obese Overlords that sit in great metal chariots pulled by teams of slaves. Now Enter.... The CARPOCALYPSE! email address nibingul@gmail.com

Okay, here's what I'm pretty sure I'm gonna do, something like this :



< RENDER >



< WIRE >



< DIFFUSE >
http://velvetskies.net/AP/Carpocalypse_Diffuse.jpg

< SPECULAR >
http://velvetskies.net/AP/Carpocalypse_Specular.jpg

< ALPHA >
http://velvetskies.net/AP/Carpocalypse_trans.jpg

< NORMAL >
http://velvetskies.net/AP/Carpocalypse_Normal.jpg

There it is, the Rusted Chariot of the Overlords! 3708 Polygons. 4 Maps, lots of hours.

Last edited by Paradox; 26-04-2007 at 03:31 AM.
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Old 26-03-2007, 04:02 PM   #2 (permalink)
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LOL... that's funny... But for some reason I can't see how you can mix the 2 images... This will be interesting.
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Old 26-03-2007, 04:03 PM   #3 (permalink)
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LMFAO! I definatly want to see what you come up with. I'm disapointed now as I made mine so generic
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Old 26-03-2007, 04:10 PM   #4 (permalink)
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Ach, one of my ideas was going to be a horse and carraige style get-up with motorcycles.

Good call

*goes back to the drawing board*
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Old 26-03-2007, 11:21 PM   #5 (permalink)
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DOH!

Sorry Talon! For some reason the idea of slave driven mopeds pulling some immensly obese *noble* overlord just struck me so darn funny, especially with the vehicle being a Tractor of all things since it's one of the few vehicles I could think of that could be taken apart as junk and perhaps made into a Chariot sorta thing.
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Old 27-03-2007, 01:07 AM   #6 (permalink)
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Okay, started working with Modo after watching a few video's and got the *chariot* started. If anyone knows how to render a wireframe in Modo without doing a screen capture I'd love to know how cause I'm at a loss on that one. Here's a Rendered and Wire view for your critiquing pleasures!

RENDERED


WIRE

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Old 27-03-2007, 02:51 AM   #7 (permalink)
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Good start. I hope you have the tris to make 4 slave. I won't comment about the areas that could be optimized because you're just getting started
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Old 27-03-2007, 04:04 AM   #8 (permalink)
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Right now it's at 153 poly's, I'm gonna try and keep the chariot kinda low since the mopeds will be kinda heavy. Lots of optimization room, but feel free to crit anyhow, I'm always open.
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Old 28-03-2007, 10:56 AM   #9 (permalink)
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RENDER UPDATE



WIRE UPDATE



Haven't had nearly as much time to work on it as I'd like, still learning to use Modo and watching videos and reading manuals and tutorials and all that fun stuff. I seperated the wheel covers and the railing around the seat which is helping a good deal with the geometry. Gonna start on the Scoop Next, then the wheels.
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Old 28-03-2007, 11:08 AM   #10 (permalink)
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progress looks good so far mate

That first pic has to be one of the best concepts of all time
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