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#1 (permalink)
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Game-Artist.Net Founder
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Post-Apoc Vehicle ! - Submissions
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![]() Last edited by doylle; 04-26-2007 at 11:26 AM. |
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#2 (permalink) |
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Senior Artist
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Paradox's Carpocalypse
Title : The Carpocalypse Overlord Chariot.
Total Polygons : 3942 Textures : 1 1024 x 1024 Diffuse 1 1024 x 1024 Specular 1 1024 x 1024 Normal Modeled in Modo, Rendered in Maya 8.5, Textured in Photoshop CS2, Posted in Boxer Shorts. Contact information : Robert A Vaughan c/o nibingul@gmail.com < RENDER > ![]() < WIRE > ![]() < DIFFUSE > http://velvetskies.net/AP/Carpocalypse_Diffuse.jpg < SPECULAR > http://velvetskies.net/AP/Carpocalypse_Specular.jpg < NORMAL > http://velvetskies.net/AP/Carpocalypse_Normal.jpg < CONCEPT > http://velvetskies.net/AP/TheCarpocalypse.jpg Last edited by Paradox; 04-28-2007 at 12:13 AM. |
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#3 (permalink) |
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Artist
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Competition #8 Post-Apoc Vehicle - sethodie
Here is my Post-Apocaliptic vehicle. I have to finish my work today because I am going out of town for few days and will not be able to work on it. Model has been made in Modo (30-day trial version) and then uv mapped in Modo and in my own uv mapping application. Diffuse texture has been painted in Photoshop.
I have added obj file with smoothing groups (Modo doesn't use them). I am going out of town for a week and want to wish now good luck to all participants. Here is 800x600 beauty render: ![]() Here is 800x600 wireframe: ![]() Links to mesh and texture Final mesh in obj format: http://www.yoop.pl/car/sethodie-car.obj Final mesh in obj format with smoothing groups: http://www.yoop.pl/car/sethodie-car-sm.obj Final mesh in lwo format: http://www.yoop.pl/car/sethodie-car.lwo Final 1024x1024 diffuse texture: http://www.yoop.pl/car/sethodie-car-diffusion.jpg All above compressed: http://www.yoop.pl/car/sethodie-car.rar My e-mail: seth@yoop.pl Last edited by sethodie; 04-29-2007 at 04:56 AM. |
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| The Following 4 Users Say Thank You to sethodie For This Useful Post: |
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#5 (permalink) |
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Industry Artist
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Post Apocalyptic Push Prop Buggy
Here it is, my push prop driven post apocalyptic buggy! Some parts could have been better, especially in the modeling area, but I am quite satisfied with the overall result.
Total of 3975 Tri's. Modeled and uv mapped in 3DS Max 8, textures in Photoshop. ![]() >> Wireframe << Texture Maps: >> Diffuse << >> Alpha << >> Normal << >> Specular << Contact: deedotjee@gmail.com Last edited by deejee; 05-01-2007 at 12:05 PM. |
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#6 (permalink) |
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Industry Artist
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Here is my submission:
Beauty render: ![]() Full model and texture: ![]() ![]() ![]() ![]() Engine and texture sheets: ![]() ![]() Work in progress thread: http://www.game-artist.net/forums/showthread.php?t=1931 Contact info: Wesley Tack info@wesleytack.com www.wesleytack.com Last edited by WesleyTack; 05-16-2007 at 08:51 PM. |
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#7 (permalink) |
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Artist
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Competition #8 - kikialex
OK this.... is... it, my interceptor
![]() ![]() ![]() < DIFFUSE > http://img136.imageshack.us/img136/3...lormap2gc9.jpg < SPECULAR > http://img412.imageshack.us/img412/3...ecrmap2eo6.jpg < NORMAL > http://img152.imageshack.us/img152/1...alsmap2sk1.jpg Contact information : kiki_karon@yahoo.com Last edited by kikialex; 05-01-2007 at 05:45 PM. |
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#8 (permalink) |
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New Artist
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My entry
Beauty render ![]() Wireframe ![]() Colormap Click here for Colormap Normalmap Click here for Normalmap Specmap Click here for Specmap Clipmap Click here for Clipmap Email: BAROBA at Gmail dot Com I hope this does work as it should Last edited by BAROBA; 05-01-2007 at 06:28 PM. |
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#9 (permalink) |
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New Artist
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Competition #8 - Jhon Lee
Hoooiii... finally this is my submission
Beauty Render ![]() Wire http://img473.imageshack.us/img473/5234/wireyp1.jpg Diffuse http://img295.imageshack.us/img295/2715/diffusebc4.jpg Normal http://img459.imageshack.us/img459/5373/normalor2.jpg Specular http://img515.imageshack.us/img515/7629/specularfe2.jpg Alpha http://img455.imageshack.us/img455/2585/opacityws0.jpg My contact : fckjhon@yahoo.com |
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#10 (permalink) |
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Artist
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3936 polys, 100% self illuminated diffuse. Didn't have time for a specular
![]() I'll start on the texture earlier next time :P Beauty Render (aka print screen + max viewport): ![]() Wires: http://files.eatpolys.com/3d/civic/civic-wire.jpg Texture sheet: http://files.eatpolys.com/3d/civic/c...xturesheet.jpg UVW: http://files.eatpolys.com/3d/civic/civic-uvw.png Email: kieran.easter@gmail.com
__________________
www.eatpolys.com Last edited by aegix; 05-02-2007 at 11:23 AM. |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-8/1809-post-apoc-vehicle-submissions.html
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| Posted By | For | Type | Date | |
| New* 3D Rad Vehicle Tutorial. | This thread | Refback | 02-09-2008 05:44 PM | |
| Nada Online -> Novo Contest: Low Poly Modelling | This thread | Refback | 12-08-2007 09:21 PM | |
| Nada Online > Novo Contest: Low Poly Modelling | This thread | Refback | 12-04-2007 08:02 AM | |