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#11 (permalink) |
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New Artist
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fanatm thx's. Here is another little addition more reason I extended the mouth out.
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DigiTeck3D |
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#12 (permalink) |
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Senior Artist
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great! - love the combination of pinch and flatten on the model - make it asemmitrical to add character - like the nemo fish with a retarded little left flipper - and move the tongue to one side of the mouth - howd ya do the hair/top fins? looks like they are thin planes..
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#13 (permalink) |
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New Artist
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achmedthesnake I will defenitly try to make him more asemmitrical in the end along with some finer skin detail if my machine doesn't crash
for the hair/fin I simply drew a freeze line where I wanted it and then inverted the freeze and take the move tool and pull out the hair/fins and then go in with my sculpt tools and paint up the ridges and then pinch the inbetweens to define them more...
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DigiTeck3D |
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#14 (permalink) |
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New Artist
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I added some fine detail to model, plan to do a little more here and here. But pretty much I've reached what I feel will be my final. Plus my machine is barely making it with how dense this thing has gotten
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DigiTeck3D |
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#18 (permalink) |
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New Artist
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Talon thx's! Funny you should say swim hungry now that i look at his face he does look like hes on the hunt for some food.
decs Thx's. funkdelic you would be surprised what how far you can push mudbox with a crappy system. I'm using a very old outdated AMD 1.5ghz, 512mb Ram, Nvidia Gforce FX 5200. But what I do is hide parts of the model while I work on certain regions so I get more performance from my machine. Right now this thing is at 2million polygons.
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DigiTeck3D |
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#20 (permalink) |
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New Artist
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Thx's achmedthesnake, actually the subdiv level is only at 5. The polygon count is 2,310,144. It can't handle another level, this is my limit on this machine.
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DigiTeck3D |
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