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Old 03-02-2007, 02:28 PM   #11 (permalink)
New Artist
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3rd Place 
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20 - 2
fanatm thx's. Here is another little addition more reason I extended the mouth out.

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Old 03-02-2007, 06:17 PM   #12 (permalink)
Senior Artist
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2nd Place 
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135 - 5
great! - love the combination of pinch and flatten on the model - make it asemmitrical to add character - like the nemo fish with a retarded little left flipper - and move the tongue to one side of the mouth - howd ya do the hair/top fins? looks like they are thin planes..
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Old 03-05-2007, 09:51 AM   #13 (permalink)
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achmedthesnake I will defenitly try to make him more asemmitrical in the end along with some finer skin detail if my machine doesn't crash for the hair/fin I simply drew a freeze line where I wanted it and then inverted the freeze and take the move tool and pull out the hair/fins and then go in with my sculpt tools and paint up the ridges and then pinch the inbetweens to define them more...
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Old 03-07-2007, 03:44 PM   #14 (permalink)
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I added some fine detail to model, plan to do a little more here and here. But pretty much I've reached what I feel will be my final. Plus my machine is barely making it with how dense this thing has gotten

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Old 03-07-2007, 04:56 PM   #15 (permalink)
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Golden Star Winner of Speed Texturing 
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Stunning work, man. Really nice variation in the edge sharpness, gives it a great style

Swim swim hungry, swim swim hungry...
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Old 03-07-2007, 05:59 PM   #16 (permalink)
Industry Artist
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Winner of Speed Modeling 1st Place 3rd Place 
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Awesome!

Very nice work.
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Old 03-07-2007, 08:50 PM   #17 (permalink)
Freelancer
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damn, what hardware r u using?
gosh got to buy more RAM i cant even get closer to it
congratz
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Old 03-08-2007, 11:15 AM   #18 (permalink)
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3rd Place 
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Talon thx's! Funny you should say swim hungry now that i look at his face he does look like hes on the hunt for some food.

decs Thx's.

funkdelic you would be surprised what how far you can push mudbox with a crappy system. I'm using a very old outdated AMD 1.5ghz, 512mb Ram, Nvidia Gforce FX 5200. But what I do is hide parts of the model while I work on certain regions so I get more performance from my machine. Right now this thing is at 2million polygons.
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Old 03-08-2007, 07:51 PM   #19 (permalink)
Senior Artist
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2nd Place 
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holy.... awesome - what subdiv are you at? (8!!!!)
cool texture/skin..
he's like the Extremly ugly duckling form the fish world
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Old 03-08-2007, 09:11 PM   #20 (permalink)
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Thx's achmedthesnake, actually the subdiv level is only at 5. The polygon count is 2,310,144. It can't handle another level, this is my limit on this machine.
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