|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#31 (permalink) |
|
Game-Artist.net Staff
|
Okee. I knew I wouldn't make the deadline, but thought I'd finish it anyways:
![]() Click on the following for: Wire Diffuse Map Specular Map Self-Illumination Map Normal Map Although I'm happy with it and am calling it done, any crit would be cool for use on following projects. Thanks for everyone's encouragement ![]() Cheers! G
__________________
|
|
|
|
|
#33 (permalink) |
|
Senior Artist
|
It may be hopelessly late but it stil awsome dude! I really like how the handle turned out....I have to agree on the metal texture, some scratches would be nice. But thats all minor tweaking....which I'm not too sure if your feeling up to....but with counterstrike uninstalled *mumbles under breath* you should have plenty of time.
Who uninstalls counterstrike?!!!! Great work man ![]()
__________________
Portfolio |
|
|
|
|
#34 (permalink) |
|
Game-Artist.net Staff
|
Yeah. Thanks guys. I already replied to Kitteh's comment, but I guess it didn't send. Boo!
I totally agree with you both. The material of the blades sucks, but with each blade being mirrored in UV, and then duplicated into 3 instances, that's 6 bits of geo sharing the same texture, with a possible 3 bits being shown at any one time. The reason I left it so blank was both because the mirroring was so very obvious when I made distinctive marks on it, and because my UV setup wasn't laid out with proper thought, I'd already painted enough on it before I realised. Live and learn though, eh? Thanks for your comments guys ![]() G P.S Counterstrike @ 95% :P
__________________
|
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |