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Old 07-02-2007, 05:58 PM   #1 (permalink)
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Competition #6 - Pankake

I'll try to finish this, time restricting..

Anyhow, it's a sickle-style weapon, with added chain bit the middle, I picture this in some MMORPG or platformer with crazy swipe and slash animations and the like.



Some close-ups of the hi-res
http://i17.photobucket.com/albums/b8...cklehandle.jpg
http://i17.photobucket.com/albums/b8...sicklehead.jpg

I'll be working on the texture probably tomorrow, I'm out for tonight .

Aaron.
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Old 07-02-2007, 06:02 PM   #2 (permalink)
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VERY cool design. I love the details on the high res model. The little hammer bit, or whatever, opposite the blade, could use a few more segments on the low-res, though (it's not very round)

Only if you have more tris to spare, though
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Old 07-02-2007, 06:04 PM   #3 (permalink)
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Quote:
Originally Posted by Kitteh View Post
Only if you have more tris to spare, though
Indeed! I'm beat for tris when I link up that chain, sigh..
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Old 08-02-2007, 08:22 PM   #4 (permalink)
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Update here, baked the normals and painted up a quick diffuse and specular. The in-game shots are a really quick mock-up, and don't represent the final presentation.

http://i17.photobucket.com/albums/b8..._001-00001.png
http://i17.photobucket.com/albums/b8..._001-00005.png
http://i17.photobucket.com/albums/b8..._001-00004.png
http://i17.photobucket.com/albums/b8..._001-00003.png
http://i17.photobucket.com/albums/b8..._001-00002.png

There's a little problem with the sorting of the polygons in the chain, which is why they don't appear to link-up, I'll see what I can do about that.

Final tri count is 250 exactly (inc the double-sided).

Aaron.
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Old 08-02-2007, 08:41 PM   #5 (permalink)
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That is cool, good idea with the Alpha Maps (I think that is what you used anyways)
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Old 08-02-2007, 08:58 PM   #6 (permalink)
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Thanks, yeah, for the blade and chain.
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Old 08-02-2007, 11:00 PM   #7 (permalink)
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Looks amazing! You going to get the alpha order fixed on the chain, though?
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Old 08-02-2007, 11:41 PM   #8 (permalink)
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Nice design, but boring colors. Its to gray in my opinion
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Old 09-02-2007, 06:30 AM   #9 (permalink)
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The diffuse is just a mock-up, for now.
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Old 09-02-2007, 09:40 AM   #10 (permalink)
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Well, tho only thing I can think of atm which has not been mentioned is that you could have used some antialiasing while rendering.. It's lookin' good!
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