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#12 (permalink) |
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Senior Member
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Cheers buddy
.This is probably going to be it for this piece, only had time to work on this in the AM hours .And going to be very busy moving to my new apartment, so yeah, think I'm done with this. In-games: http://i17.photobucket.com/albums/b8..._003-00006.png http://i17.photobucket.com/albums/b8..._003-00007.png http://i17.photobucket.com/albums/b8..._003-00002.png Maps: Diffuse+Wire Normal Specular Alpha Aaron. |
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#17 (permalink) |
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Senior Member
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Pankake, thats lookin really nasty man. I actually prefer the renders color over the ingames color. I am guessing that is just the lighting in the engine...so no big deal. But I have no crits on it other then that looks really good man.
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#18 (permalink) |
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Senior Member
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Yeah, both the render and the in-game have their qualities. The render displays the colors better, while rendering the smoothing properly. And the In-game brings out the details of the normal map quite nicely but kinda' kills the alpha-mapped polygons by making them excessively dark, so I thought I'd display both.
Cheers buddy. Aaron. |
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#19 (permalink) |
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Industry Artist
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turned out very nice, especially the chain (well, in the renders at least, hard to make it out in game).
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