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Old 09-02-2007, 10:20 AM   #11 (permalink)
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Sneaky lil bugger with the blade

Very nicely done though, you've inspired me to add more detail to my hipoly version.
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Old 09-02-2007, 05:34 PM   #12 (permalink)
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Cheers buddy .

This is probably going to be it for this piece, only had time to work on this in the AM hours .
And going to be very busy moving to my new apartment, so yeah, think I'm done with this.

In-games:
http://i17.photobucket.com/albums/b8..._003-00006.png
http://i17.photobucket.com/albums/b8..._003-00007.png
http://i17.photobucket.com/albums/b8..._003-00002.png

Maps:
Diffuse+Wire
Normal
Specular
Alpha

Aaron.
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Old 10-02-2007, 03:10 PM   #13 (permalink)
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Final presentation:

Render:


In-game:
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Old 10-02-2007, 09:54 PM   #14 (permalink)
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Cool stuff, dude. Been following this one but I've had nothing to crit on XD

Not sure I'd permit anyone within 10ft of that to wield it...
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Old 10-02-2007, 09:58 PM   #15 (permalink)
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Great work Pankake ! The in-game shot actually looks better than the render IMHO.
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Old 11-02-2007, 07:22 AM   #16 (permalink)
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Thanks guys!

You're right Bighoss, it does. I hate rendering, took me an age before I was marginally happy with that one , and I learned a few things about LightWave's renderer along the way, so it's all good .

Aaron.
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Old 11-02-2007, 07:43 AM   #17 (permalink)
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Pankake, thats lookin really nasty man. I actually prefer the renders color over the ingames color. I am guessing that is just the lighting in the engine...so no big deal. But I have no crits on it other then that looks really good man.
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Old 11-02-2007, 08:04 AM   #18 (permalink)
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Yeah, both the render and the in-game have their qualities. The render displays the colors better, while rendering the smoothing properly. And the In-game brings out the details of the normal map quite nicely but kinda' kills the alpha-mapped polygons by making them excessively dark, so I thought I'd display both.
Cheers buddy.

Aaron.
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Old 11-02-2007, 05:45 PM   #19 (permalink)
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turned out very nice, especially the chain (well, in the renders at least, hard to make it out in game).
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Old 11-02-2007, 06:04 PM   #20 (permalink)
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Thanks man.

Yeah, like I said; It's the engine's fault.. Honest .
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