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#6 (permalink) |
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I would make a texture for the handle go from the top to the bottom and make sure it is tillable vertically it should mach up left and right also then sense the handle is so long you could stretch the uv vertically out of the uv space as needed to make them look good so the pixel ratio looks good next to the blade and the rest of the paces
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#10 (permalink) |
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For weird things like the end "unfold 3d magic" works pretty good
http://www.polygonal-design.fr/e_unfold/index.php |
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