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#66 (permalink) |
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Amateur Artist
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You can edit a model with existing UV maps applied to it without removing or changing the UV maps.
Right click > Convert to Editable Mesh You can then sketch, skew, delete, and add vertexes and the UV map will automatically try to adjust. So you would be able to create the part he was talking about then attach it to the model. Convert to Editable Poly, apply the UV map modifier, and squeeze the part into your already existing UV maps. |
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#68 (permalink) |
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Senior Member
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I think it's flawless. I love every part of it. Including the wood (that someone was complaining about). It looks like cherry wood or something. The worn metal around the attachments. The edge of the blade. The engravings. There's nothing I can crit.
Last edited by Flakk; 11-02-2007 at 01:18 PM. |
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#69 (permalink) |
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New Member
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heh, if you never gonna change a model after "the modeling stage" you will have some problems in a production environment
![]() its like two loops, the overall shape will stay the same after you remove them, just rearrange the uvs to match the texture afterwards. Not saying you should do it, its your model and your polys. Just saying its a 1 minute job to do. Anyway, its a real nice model and texture so nj
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Environment Artist DICE Stockholm, Sweden Last edited by motives; 11-02-2007 at 04:44 PM. |
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#70 (permalink) | |
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Senior Member
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Quote:
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