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Old 02-02-2007, 09:08 AM   #1 (permalink)
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Competition #6 - Glicerart

I'm in! I like the idea. Good luck to all mates!
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Old 02-02-2007, 12:24 PM   #2 (permalink)
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Ok mates at the moment I have this. I don't remember what is the model of this type of weapon. 192 tris.



I have a question. How I can see the two faces of the planes? At the moment I only see one...
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Old 02-02-2007, 12:50 PM   #3 (permalink)
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Looks good I'd use the tris you have left to make some cracks in the blade or something like that... (if you're not going for a clean texture)
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Old 02-02-2007, 01:07 PM   #4 (permalink)
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Quote:
Originally Posted by andrei313 View Post
Looks good I'd use the tris you have left to make some cracks in the blade or something like that... (if you're not going for a clean texture)
If is not too difficult for my level, I pretend make a normal map with a dragon in the blades. And I'm not sure if I gonna make dirty or clean texture .

Any reply for my question? It's important to me .
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Old 02-02-2007, 01:49 PM   #5 (permalink)
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A plane is one sided, you cannot see both sides.
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Old 02-02-2007, 02:02 PM   #6 (permalink)
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Looks like a good model to me....
But tbh I don't really get what you are trying to say with both side of one plane....I dont see any planes in your model where you could see both sides?
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Old 02-02-2007, 02:19 PM   #7 (permalink)
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This:



Also, I found in the rendering window one option (render 2 sides I think) and now I can render inside faces of planes too. So, problem solved .

I finish my Low Model. 248 triangles. Tomorrow I will start with unwrap and HightPoly .



Salu2.
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Old 02-02-2007, 03:30 PM   #8 (permalink)
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I didn't see your question there. To see both sides of a plane in the viewport right click on the object and select Proprieties from the menu. From this window, under the General tab there is an option called Backface Cull, just untick it. I like how the model turned out, btw
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Old 03-02-2007, 11:21 AM   #9 (permalink)
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HightPoly Version:

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Old 04-02-2007, 02:02 PM   #10 (permalink)
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Last adjustments...

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