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#3 (permalink) |
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loves polygons
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Looks good
I'd use the tris you have left to make some cracks in the blade or something like that... (if you're not going for a clean texture)
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#4 (permalink) | |
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Amateur Artist
![]() 197
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Quote:
.Any reply for my question? It's important to me .
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#7 (permalink) |
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Amateur Artist
![]() 197
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This:
![]() Also, I found in the rendering window one option (render 2 sides I think) and now I can render inside faces of planes too. So, problem solved .I finish my Low Model. 248 triangles. Tomorrow I will start with unwrap and HightPoly .![]() Salu2.
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#8 (permalink) |
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loves polygons
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I didn't see your question there. To see both sides of a plane in the viewport right click on the object and select Proprieties from the menu. From this window, under the General tab there is an option called Backface Cull, just untick it. I like how the model turned out, btw
![]()
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