Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #6
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 01-02-2007, 11:33 PM   #1 (permalink)
New Member
Rockydsign's User Activity: 0/10
27 - 1
Competition #6 - RockyDsign

good idea, i will join up for few more day

forget to submit last competition
__________________
The way to win the world is brain, not mouth
Rockydsign is offline  
Old 03-02-2007, 01:12 AM   #2 (permalink)
New Member
Rockydsign's User Activity: 0/10
27 - 1


war galleon here, currenly doing unwrap,

249 triangle, c&c is welcome
__________________
The way to win the world is brain, not mouth
Rockydsign is offline  
Old 03-02-2007, 01:27 AM   #3 (permalink)
Senior Member
Fleistad's Avatar
Winner of Speed Modeling Winner of Speed Texturing 
Fleistad's User Activity: 0/10
182 - 23
Pardon me if I'm wrong, but I though the rules excluded all forms of vehicles?
Fleistad is offline  
Old 03-02-2007, 02:04 AM   #4 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,375 - 4,398
that is correct fleistad.

Rockydsign, please live up to the given specifications in order to make a valid submission.

Quote:
Originally Posted by Contest rules

Full fledge vehicles such as a Warships are however excluded
You must understand that we can not approve this. But, i'm sure you can come up with something else, there's still plenty of time left.
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline  
Old 03-02-2007, 02:31 AM   #5 (permalink)
New Member
Rockydsign's User Activity: 0/10
27 - 1
sorry, my english sux, i try map this and i will make a new one, ty ur guy because tell me,

my singnature
__________________
The way to win the world is brain, not mouth
Rockydsign is offline  
Old 13-02-2007, 11:57 PM   #6 (permalink)
New Member
Rockydsign's User Activity: 0/10
27 - 1
this is the war ship i done



when i know it go wrong, i dicide to make a fabier

Here is the normal + Spec, 244 poly.....



c& c is welcome
__________________
The way to win the world is brain, not mouth
Rockydsign is offline  
Old 14-02-2007, 12:04 AM   #7 (permalink)
Amateur Artist
bighoss's Avatar
bighoss's User Activity: 0/10
156 - 12
The normal map on the blade seems to be a bit weird. From what I can see the handle is looking ok, but the blade looks odd with the indentations it has from the normal map. Also maybe adjust the verts toward the tip of the blade. Maybe extend the tip down further ,or add a few more edges to take away the abrupt angle. Just my thought 2 cents.

Last edited by bighoss; 14-02-2007 at 12:16 AM.
bighoss is offline  
Old 14-02-2007, 01:23 PM   #8 (permalink)
Freelancer
Tiros's Avatar
Winner of Speed Texturing Winner of Speed Texturing 1st Place Winner of Speed Texturing Winner of Speed Modeling 1st Place Silver Star 
Tiros's User Activity: 10/10
2,472 - 819
Yes, I thought the same as Bighoss here, It looks good, but, the blade is a bit strange though.
Make sure there's not any wierd dots on that normal-map of yours
Tiros is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 05:21 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net