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Old 01-02-2007, 05:48 PM   #1 (permalink)
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Competition #6 - Talon

Hells, yeah I'm in on this.

I'll have some stuff up after Monday, busy until then.
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Old 08-02-2007, 12:55 PM   #2 (permalink)
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High poly so far. Going for a kind of dwarvish/technomany style.

Construction like the suspension on large trucks, etc... for greater force and spring.

I also plan for the arrowhead to be hollow and to be filled with some kind of magical liquid from the vial you see when you pull it back.

I'll maybe add a sighting rig and stuff if the polycount allows.

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Old 08-02-2007, 02:15 PM   #3 (permalink)
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looking great so far, the phial seems a bit too big though.
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Old 08-02-2007, 02:43 PM   #4 (permalink)
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You're going to have some kick ass normals.
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Old 08-02-2007, 02:49 PM   #5 (permalink)
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looks sweet man
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Old 08-02-2007, 02:57 PM   #6 (permalink)
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Cheers, guys

Weasel: Vial probably wasn't the word I was looking for, I'm aiming for something a bit bigger than that (was thinking about half a litre kind of volume).
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Old 08-02-2007, 04:34 PM   #7 (permalink)
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Made a start on the low poly mesh. 198 tris so far.

50 should be more than enough for the remaining items.

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Old 08-02-2007, 05:26 PM   #8 (permalink)
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Nice work there Talon! Only thing that bugs me is that nmap details of thing on the left is hardly noticable.
Could you show how your normalmap look like?
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Old 08-02-2007, 09:45 PM   #9 (permalink)
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I like it, did u use modo or max for this. great attention to detail.
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Old 08-02-2007, 10:19 PM   #10 (permalink)
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Cheers

All in modo.

buddy: I've rearranged the UVs. The vial gets a lot more texture space now.
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