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Old 01-02-2007, 05:07 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Medieval Weapon - Submissions

Good luck all

Quote:
Submission Guidelines

Entry Deadline is the End of Sunday the 18th of February GMT +-0 as time zone.

Work in Progress should be posted by yourself in a seperate thread with Competition and Username as thread title, i.e. "Competition #6 - requiem2d". This is not required, but if you are working with complex normal maps or detailed textures, you may want to receive some advice before submitting.

Final Submissions should be posted by yourself in the thread titled "Competition #6 - Medieval Weapon - Submission".

Provide the following -
  • Beatuy Render of Final Piece 800x600 (you will want to show your piece twice on the same render so that we can see all sides)
  • Link to Wireframe of Final Piece 800x600
  • Links to all texture sheets used (original size)
Only your beauty render should be displayed in your post within the submissions thread, all other images linked to. This is so that the thread remains organized. Failure to meet the above or incorrectly post your submission will be brought to your notice a single time, if the issue has not been fixed by the contest deadline, the entry will be eliminated.
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Old 04-02-2007, 10:45 AM   #2 (permalink)
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Wire: http://img404.imageshack.us/img404/5...olywirelg9.jpg

Maps: (Diffuse, normal, specular) http://img253.imageshack.us/img253/6...previewzg4.jpg

Last edited by Slip; 08-02-2007 at 07:16 PM.
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Old 05-02-2007, 04:00 PM   #3 (permalink)
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Maps

Wire

email - rickunderhill@gmail.com

Last edited by Rick_D; 05-02-2007 at 05:19 PM.
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Old 05-02-2007, 10:00 PM   #4 (permalink)
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Blade of Pestilence: 248 Tri

Beauty Render


Wire

Specular

Normal

Illumination

Diffuse
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Last edited by doom3d; 07-02-2007 at 01:53 PM.
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Old 06-02-2007, 10:12 AM   #5 (permalink)
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Wire
Maps

Last edited by Tiros; 18-02-2007 at 12:11 PM.
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Old 06-02-2007, 11:40 PM   #6 (permalink)
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Beauty Render


Wire

Diffuse
Bump
Specular
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Old 09-02-2007, 10:15 AM   #7 (permalink)
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This was for me a funny competition. Good luck to all:



Maps ==> http://img.photobucket.com/albums/v2...t/mapspack.jpg
Wire ==> http://img.photobucket.com/albums/v2...erart/wire.jpg
WIP Post ==> http://www.game-artist.net/forums/showthread.php?t=1331
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Last edited by Glicerart; 09-02-2007 at 12:20 PM.
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Old 10-02-2007, 03:19 PM   #8 (permalink)
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Good luck guys! not .

Here's my 'nunchaku' Sickle, 250 tris on the dot, 512x512 maps.

Render:


In-Game:
http://i17.photobucket.com/albums/b8...ons/ingame.jpg

Maps:
Diffuse+Wire
Normal
Specular
Alpha

Cheers,
Aaron.
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Old 10-02-2007, 11:11 PM   #9 (permalink)
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I guess there's no more work to be done on this...



Wireframe

Maps (512x256 diffuse, normal, and specular)

Good luck, everyone
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Old 11-02-2007, 02:19 PM   #10 (permalink)
Yin
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I'm feeling pretty much done:



Textures
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