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#11 (permalink) |
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Game-Artist.net Admin
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Beauty Render
![]() Color map: http://img255.imageshack.us/img255/3...lecolorhy3.jpg Specular map: http://img255.imageshack.us/img255/7...pecularcl6.jpg Alpha map: http://img265.imageshack.us/img265/6...lealphahh7.jpg WireFrame: http://img451.imageshack.us/img451/3...llewireaj6.jpg
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#17 (permalink) |
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Senior Artist
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Beauty:
![]() wire+count:http://i55.photobucket.com/albums/g1...ire_count2.jpg color:http://i55.photobucket.com/albums/g1...206/color2.jpg alpha:http://i55.photobucket.com/albums/g1...206/alpha2.jpg normal:http://i55.photobucket.com/albums/g1...206/normal.jpg uvw layout:http://i55.photobucket.com/albums/g1...uvw-layout.gif wip thread: http://www.game-artist.net/forums/showthread.php?t=1332 Last edited by bb0x; 02-17-2007 at 10:37 AM. Reason: new render, new color map & new alpha map -- added link to wip thread |
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#18 (permalink) |
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New Artist
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A Medieval Weapon for a noble.
![]() Here are the maps: Diffuse Map Specular Map Alpha Map Normal Map Wire and Polygon Count Last edited by KenTso; 02-17-2007 at 11:33 AM. |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-6/1321-medieval-weapon-submissions.html
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| Posted By | For | Type | Date | |
| HL2world.com :: View topic - Slip did it again! | This thread | Refback | 12-07-2007 01:00 PM | |