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Old 02-01-2007, 06:06 PM   #1 (permalink)
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Medieval Weapon - Specifications & Rules



Theme

Braveheart, Gladiator, 300, the time is now for a competition on Medieval Weapons ! This should be a complete model from all angles and be something that you primarily use for assault (i.e. shields don't count). The term weapon is broad, so if you're up to making a crossbow or catapult, feel free to do so ! Full fledge vehicles such as a Warships are however excluded. In terms of style, Realism / FPS.

Some of these items are listed here: http://en.wikipedia.org/wiki/List_of_medieval_weapons

Prizes

Bragging rights

Specifications


Maximum Triangles -

250

Maximum Textures
512 x 512 Diffuse
512 x 512 Specular (optional)
512 x 512 Bump / Normal (optional)
512 x 512 Alpha (optional)
512 x 512 Glow (optional)

Submission Guidelines

Entry Deadline is the End of Sunday the 18th of February GMT +-0 as time zone.

Work in Progress should be posted by yourself in a seperate thread with Competition and Username as thread title, i.e. "Competition #6 - requiem2d". This is not required, but if you are working with complex normal maps or detailed textures, you may want to receive some advice before submitting.

Final Submissions should be posted by yourself in the thread titled "Competition #6 - Medieval Weapon - Submission".

Provide the following -
  • Beatuy Render of Final Piece 800x600 (you will want to show your piece twice on the same render so that we can see all sides)
  • Link to Wireframe of Final Piece 800x600
  • Links to all texture sheets used (original size)
Only your beauty render should be displayed in your post within the submissions thread, all other images linked to. This is so that the thread remains organized. Failure to meet the above or incorrectly post your submission will be brought to your notice a single time, if the issue has not been fixed by the contest deadline, the entry will be eliminated.

Game-Artist.net reserves the right to amend any of the above during the course of the Contest.

Good luck to all !
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Last edited by requiem2d; 02-01-2007 at 06:25 PM.
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Old 02-01-2007, 06:33 PM   #2 (permalink)
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whoo hoo! this should be fun!
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Old 02-01-2007, 07:46 PM   #3 (permalink)
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hah awesome.
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Old 02-01-2007, 10:59 PM   #4 (permalink)
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Is this based off of an existing medieval weapon- or could you design one?
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Old 02-01-2007, 11:43 PM   #5 (permalink)
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I'd imagine you are free to design one if you'd like.
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Old 02-02-2007, 12:27 AM   #6 (permalink)
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You can do whatever you like, as long as it has a medieval look, and fits the time. (which excludes almost all weapons with firepower i think)

I think i'lll make the common battle axe. Chop chop.

good luck to you all!
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Old 02-02-2007, 12:30 AM   #7 (permalink)
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I'm guessing we're allowed weapons with magical glyphs/symbols/gems/effects/auras/etc. what with the allowance of glow maps and stuff?
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Old 02-02-2007, 12:53 AM   #8 (permalink)
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Quote:
Originally Posted by Talon View Post
I'm guessing we're allowed weapons with magical glyphs/symbols/gems/effects/auras/etc. what with the allowance of glow maps and stuff?
read it, it says realism and you're allowed 512^2 glow map

e/ can we tag team? I'd love to enter/skin someone's model but unfortunately I'm bad at modeling
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Old 02-02-2007, 01:05 AM   #9 (permalink)
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Great! Count me in..
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Old 02-02-2007, 01:31 AM   #10 (permalink)
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Quote:
Originally Posted by Talon View Post
I'm guessing we're allowed weapons with magical glyphs/symbols/gems/effects/auras/etc. what with the allowance of glow maps and stuff?
You're allowed magical things, as long as they fit the era and have a realistic feel (as opposed to cartoon).
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