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Old 01-20-2007, 05:52 PM   #1 (permalink)
Yin
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Yin

I'm a bit late here I guess, but I'll probably have time to finish it... I'm not doing anything complicated.

Here's what I've got so far, started today. There's supposed to be rockets in it, two I guess considering the poly limit. I've used 100 tris already, but 50 for each rocket should probably be enough. ^^



To do:
*Rockets
*Spec map
*Texture tweak
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Old 01-20-2007, 05:56 PM   #2 (permalink)
loves polygons
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As you said... it's not complicated, but it's very well made. Good luck with it, hope to see it soon in the submission thread. How much texture space do you have for the rockets? Can we see the UVs/texture ?
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Old 01-20-2007, 08:22 PM   #3 (permalink)
Yin
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All done! It's in the submission thread :]
It was harder than I thought to squeeze a rocket into 50 tris, but it worked. At first I was 2 tris short when I was going to make the "wings", but then I rearranged the edges on the bottom(they were "poked") and saved exactly 2 tris. Phew. ^^
I had planned a bit ahead and saved some space for the rockets, so no problem there.
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Old 01-21-2007, 03:38 AM   #4 (permalink)
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Yin,

Great job for so short a time to complete this project. My only real critique is maybe the spec is too concentrated on the missiles? It's a bit strong, but that may just be your light setup. Either way, way to finish!
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