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#2 (permalink) |
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University Student
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- 3
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lol, funny idea,
you could probably spare the polys left to model separate human pieces and bones that would fall of the crate when we shoot on it, or to add some bevels to the crate shape, also, looks to me that your normal and spec maps dont add much to the texture, but maybe its the lighting, show us your maps ![]() also why didnt you outline the side parts with wood planks like you did with the bottom face ? right now the crate is not constructible, also seems like you have unwraped each side separately, so you could add things like written instructions or symbols to enlighten the texture and mike it less repetitive ? anyway, its a good start, and i hope my english is understandable ![]() |
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