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Old 01-15-2007, 06:34 AM   #1 (permalink)
New Artist
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Rockydsign

Crate i create for competition, i call this crate "human body crate"

it full of dead body

Render


Wire Frame



128 poly,
3 x 512 map, diffuse, specular and normap map

c& c is welcome
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Old 01-15-2007, 07:40 AM   #2 (permalink)
University Student
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lol, funny idea,
you could probably spare the polys left to model separate human pieces and bones that would fall of the crate when we shoot on it,
or to add some bevels to the crate shape,
also, looks to me that your normal and spec maps dont add much to the texture,
but maybe its the lighting,
show us your maps
also why didnt you outline the side parts with wood planks like you did with the bottom face ?
right now the crate is not constructible,
also seems like you have unwraped each side separately, so you could add things like written instructions or symbols to enlighten the texture and mike it less repetitive ?

anyway, its a good start,
and i hope my english is understandable
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Old 01-16-2007, 04:07 PM   #3 (permalink)
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tq, phreek, ur english still can understand by bablefish,
i will do it tomorrow night(malaysia time zone) cause i want to take some rest and gonna going collage
thank for ur advice
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Old 01-21-2007, 01:15 PM   #4 (permalink)
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Here come my new update:- I think is final submission




Here come the wire and the normal with spec render



final render- I guess



below is the map i use


c& c is welcome
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Old 01-21-2007, 01:59 PM   #5 (permalink)
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still got some rush time, just render a beuti render



c& c is welcome
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