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#2 (permalink) |
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Game-Artist.net Staff
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Looking good, mate.
I'd put a small bevel on all of those right angled edges, it'll help the normal map generator to catch them and make them more obvious in the low poly. There's a chance the normal map could miss them altogether (because two parallel polys, even though they are at different depths, will still have the same normal angle in the eyes of the generator). |
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#5 (permalink) |
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New Artist
![]() 15
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Thanks for the great feedback guys! Clearly, there are some pieces I haven't beveled/chamfered/etc as of yet, but I will get right on it! I also share some of your reservations as to whether or not my low will be able to catch all of the high's detail. I'm playing with it today, so we'll see. New post by the end of today!
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