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Old 09-01-2007, 07:14 AM   #1 (permalink)
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UnsteadyTeddy

Gonna be my first attempt at normal mapping and hand painting textures.
Already having problems with the normal map =D

EDIT: forgot to mention, 190 tri
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File Type: jpg crate.jpg (116.5 KB, 105 views)
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Old 10-01-2007, 10:44 AM   #2 (permalink)
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Looks great, good job on the normalmap..
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Old 16-01-2007, 07:23 AM   #3 (permalink)
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Ok im having some problems with my normals. Each time i try it i get these nasty edges. How do i get rid of those?
Here's the normal applied to the low poly.
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File Type: jpg cratenormalerror.jpg (91.2 KB, 31 views)
File Type: jpg CrateNormalsMap.jpg (133.2 KB, 20 views)
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Old 16-01-2007, 07:43 AM   #4 (permalink)
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In my experience, there's no way to avoid such seams when there are hard edges on the low-poly model. At least, not when you're using a tangent-space normal map. It doesn't seem to be so much of a problem if you use object/world-space normal maps, so I can only suggest that you either try using one, or try getting rid of the hard edges in the low-poly, and bevel them a little.
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Old 16-01-2007, 07:48 AM   #5 (permalink)
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Oh ok, thats good =)
Whats tangent/ object/ world and the difference between them? I read something about it a week or so ago but it was confusing :S
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Old 16-01-2007, 11:43 AM   #6 (permalink)
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I like the overall shape, however I feel it could use some more detail in the form of a normal map for the top, just seems too flat. Look forward to the texture
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