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Old 01-08-2007, 12:58 AM   #1 (permalink)
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Grooveholmes

Ok, I'm in!


Wip will follow soon..
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Old 01-09-2007, 12:51 AM   #2 (permalink)
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Here's a screenshot from Maya's viewport..
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Last edited by grooveholmes; 01-09-2007 at 12:54 AM.
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Old 01-09-2007, 04:21 AM   #3 (permalink)
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Looks like a good start. I think the texture needs more work: more contrast, more saturation maybe. Can we see the texture and the wire ? What's the tri count?
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Old 01-09-2007, 09:24 AM   #4 (permalink)
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Polycount is a whopping 12.
I'll post the decal sheet once i'm done.
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Old 01-20-2007, 09:54 PM   #5 (permalink)
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here are a couple shots of the low poly with normal map


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Old 01-21-2007, 04:46 AM   #6 (permalink)
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dont mean to be rude if you actually worked on this . but it looks like you made a box and threw photos on the sides . : /
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Old 01-21-2007, 01:50 PM   #7 (permalink)
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*edit* hadn't had my coffee *edit*
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Last edited by grooveholmes; 01-21-2007 at 04:55 PM.
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Old 01-21-2007, 02:08 PM   #8 (permalink)
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Gentlemen,

This community does not tolerate flaming / arguing. Please cut it out or we'll take further action. For your understanding, I thank you (PM me if there is anything else relating to this, otherwise, back on TOPIC).

Cheers
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Old 01-21-2007, 03:00 PM   #9 (permalink)
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all that aside.

here's the hi poly sculpt i can probably push this alot further but that will have to happen after the comp is done.
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Old 01-21-2007, 04:17 PM   #10 (permalink)
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ah ok cool! i was totally wrong ! i love the highpoly version ^^ forgive my rudeness before i just am not used to that type of looking skin. ^_^
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