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#4 (permalink) |
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Industry Artist
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I dont know, i disagree with you. Things are never 100% self illuminated ingame (Edit: unless its masked off to be self illuminated ofcourse) and its hard to show how the normal and spec works with the diffuse if its 100% self illuminated.
A 3point light set up with a skylight usually works pretty good and shows off both the normal and spec maps aswell as beeing "honest" about how the diffuse looks. |
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#5 (permalink) |
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Industry Artist
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A skylight will ruin your normal map in 3dsMax. If you want to use (fake) GI, then use a dome of lights. you can make this yourself or use scripts like this one: http://home.wanadoo.nl/r.j.o/skyraider/e-light.htm
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#7 (permalink) |
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New Member
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Hm, how many triangles are that? You only wrote down polys and I think the rules said triangles.
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