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Old 10-01-2007, 10:28 AM   #11 (permalink)
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Quote:
Originally Posted by titan369
A tri is considered a single poly, where as a quad is two. Though i could be wrong. Where you counting tris or quads for that poly count you have armanguy?
Max counts polys as any number of triangle put together without visable edges between them. You have to ask it to count triangles if you want an accurate count. They really should have a standard somewhere so its not confusing.
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Old 11-01-2007, 04:58 AM   #12 (permalink)
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Old 11-01-2007, 05:43 PM   #13 (permalink)
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If you want to make a glow map for it, making the texture itself is quite simple. All you need to do is make the parts you want to glow white, and the rest black (much like a specular map really). To do this, all you really need to do is open up your diffuse map, then untick all layers unrelated to your 'glow'. Next, create a layer filled with black below all other layers, then desaturate the layers you're left with (the glow-related ones), then edit the brightness/contrast depending on how much glow you want.

I've just made a quick little example of what your finished glow map should sort of look like:



Also, did you do that fall-out glowing effect on the blue strips in photoshop afterwards? If so, you may want to remove that, as I'm not sure whether that's allowed because it won't look that way in-game(However, if it's just planes with alpha, then disregard that last comment. :P).
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Old 11-01-2007, 05:44 PM   #14 (permalink)
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hahah thanks dude ill re-post a new image.
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Old 13-01-2007, 04:12 AM   #15 (permalink)
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For some reason the texture feels very low-res. You might need to define the material more or add some sharpening.
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Old 13-01-2007, 09:14 AM   #16 (permalink)
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