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Old 07-01-2007, 02:22 PM   #1 (permalink)
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Been busy with other non-game related 3d-projects so it feels good to finally be able to post some WIP here again.

Behold, I call it ChronoCrate! You can probably guess why. Texture ain't finished as you can see. I have a problem figuring out how to get those white areas transparent, except the clock faces of course. :P

Under the grate hides a surprise.

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Old 07-01-2007, 02:28 PM   #2 (permalink)
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Interesting. You use this crate for what? Transport time? Anyway... cool idea.
You need an opacity map to make the white transparent there. It is a texture that has white where you want it to be transparent and black where you want it to be opaque. If you use max there is Opacity Slot in the Material Editor.
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Old 07-01-2007, 03:50 PM   #3 (permalink)
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And if I use Maya?
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Old 07-01-2007, 04:17 PM   #4 (permalink)
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I'm sure it it the same idea... the opacity map is the same... I just don't know where you have to put it. Maybe someone that uses Maya can help.
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Old 08-01-2007, 10:57 AM   #5 (permalink)
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Does anyone know were to put the opacitymap? I really need to know.
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Old 08-01-2007, 11:15 AM   #6 (permalink)
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Well in max it's right below self illumination settings

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Old 08-01-2007, 03:09 PM   #7 (permalink)
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Ok, so I can't use the psd file? No matter, I shall take a look into this. Thank you very much for your help.
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Old 09-01-2007, 04:15 AM   #8 (permalink)
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Every time I see this box, I keep thinking of American McGee's Alice
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Old 09-01-2007, 09:57 AM   #9 (permalink)
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Played the demo long ago, and don't remember very much but who knows, I may have got inspired from it without knowing it.
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Old 09-01-2007, 10:01 AM   #10 (permalink)
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Got the alpha to work and tested bumpmapping. Going to draw a new marker on the clockfaces that'll look better and more thicker. How do I add a specularmap in maya?
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