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Old 07-01-2007, 12:39 PM   #1 (permalink)
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Texture Sheet

A lot to be done..
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Old 07-01-2007, 01:09 PM   #2 (permalink)
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Awesome work on the texture. What's the thing beneath it in the left crate? For support, locking mechanism? What's the tri count ? Show some wire too if you can although I can see how it was made...
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Old 08-01-2007, 11:06 PM   #3 (permalink)
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andrei, I actually don't know what it's called, but it's used to angle the rocketlaunchercrate.
Tri count is 192 and I show a wire the next time.. Forget it this time.

/edit: Oh yeah, it'd be nice if someone could tell me why the normalmap isn't visible when the diffusemap is applied..

Last edited by Insulaner; 08-01-2007 at 11:10 PM.
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Old 08-01-2007, 11:07 PM   #4 (permalink)
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Looking very nice, strong texture and definitely fitting the theme, gj
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Old 08-01-2007, 11:21 PM   #5 (permalink)
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Quote:
Originally Posted by requiem2d
definitely fitting the theme, gj
Which is definitely a yay..

Now! Normalmap.. diffusemap.. Working along together.. explain!
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Old 09-01-2007, 06:25 AM   #6 (permalink)
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the normalmap is pretty weak so it could be that the diffuse is washing it out.. some more info would probably be needed though.. Whats your software/settings/lights etc etc
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Old 09-01-2007, 10:43 AM   #7 (permalink)
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Got it working now, it actually was too weak.
I gotta redo anyway, looks like Doom3 and nobody wants that..
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Old 09-01-2007, 10:53 AM   #8 (permalink)
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Well you need to define different areas with different strenght on the normalmap, now it looks like you pretty much just upped the strenght on the filter. On this object i suggest you model a simple highpoly of the mainshapes and then render out a normal map from that. Then use the filter for the woodgrain etc.

Chris had a pretty good tut/tipsthing going on in some other thread that covered this exact process but i cant seem to find the thread right now. Think its in the work in progress forum somewhere
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Old 10-01-2007, 10:40 AM   #9 (permalink)
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Couldn't be arsed to render twice, so you get only a Max render wire..
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Old 10-01-2007, 10:54 AM   #10 (permalink)
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looking good. only things bugging me is the large font (doesn't make it look more realistic... chances are anyone handling this stuff knows what can happen, maybe scale it down a bit) and the typo (should be 'missiles').
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