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#2 (permalink) |
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loves polygons
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Awesome work on the texture. What's the thing beneath it in the left crate? For support, locking mechanism? What's the tri count ? Show some wire too if you can
although I can see how it was made...
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http://www.andrei313.com |
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#3 (permalink) |
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Senior Member
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![]() andrei, I actually don't know what it's called, but it's used to angle the rocketlaunchercrate. Tri count is 192 and I show a wire the next time.. Forget it this time. /edit: Oh yeah, it'd be nice if someone could tell me why the normalmap isn't visible when the diffusemap is applied.. Last edited by Insulaner; 08-01-2007 at 11:10 PM. |
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#8 (permalink) |
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New Member
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Well you need to define different areas with different strenght on the normalmap, now it looks like you pretty much just upped the strenght on the filter. On this object i suggest you model a simple highpoly of the mainshapes and then render out a normal map from that. Then use the filter for the woodgrain etc.
Chris had a pretty good tut/tipsthing going on in some other thread that covered this exact process but i cant seem to find the thread right now. Think its in the work in progress forum somewhere
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Environment Artist DICE Stockholm, Sweden |
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